----------------------------------- ----------Generic Changes---------- ----------------------------------- -------Tweaks and adjustments------- -Alot of generals powers now have unique deployment/acvitation voice overs -Limit superweapon button replaced by "No superweapon" button -All turreted vehicles now have idle turret scan animations -Several new sound effects added -Dozers wil no longer spawn salvage crates -Scout units wil no longer spawn salvage crates (Listening outpost, Mishka ect.) -Infantry units now have a unique death animation when killed by radiation -New crater/scortch mark texture added -Completely revamped AI for skirmish, compstomp and coop play -------Bug Fixes------- -Diverted Supply Drop ECA planes now properly drop supplies -Several hotkey conflicts resolved -All stealth detection units now detect demotraps and mines at their intended ranges -Sentinel Warden Missile pods no longer have a hotkey conflict with "select all air units" -Rocket Buggies now properly show a wrecked model when destroyed -Veterancy problems with navy ships resolved (some gained it to fast others to slow) -Blackhawks can no longer be ordered to collect supplies -Bradley no longer loses it's PDL when heavily damaged -AI controlled Jarmen Kell will no longer attempt to kill russian rubble hulks -Redguard will no longer give double the ammount of cash through a bounty kill from the GLA -Strategy center bombardment gun now properly shows it's muzzle flash particle effects -White stripe graphical errors in the menu interface should no longer apear when playing the game on a wide screen resolution monitor -Burton timed and remote democharges will no longer dissapear at random -Chinese Hellstorm strike no longer shows a countdown timer after rebuilding the command center -Targeting satalites will no longer float indefently when deployed on water -Spirit and Lancer carpet bombing runs win no longer make a full 180 turn at the end of their run -Overwatch marker no longer permanently reveals it's target area untill the next overwatch can be deployed -US Pilots no longer move 15% slower when ranky heroicly (instead they move 15% faster now) -All tech buildings now properly leave rubble when destroyed -GPS Upgraded GLA observation vans will no longer show themselfs on radar -American supply crates will no longer cause the game to crash when exiting or finnishing the game while they are beeing dropped ------------------------------------ ----------American Changes---------- ------------------------------------ -------New units, structures and additions------- -Navy SEAL (unlocked together with Pathfinders) -WASP Hive drone controller (acts as tier1 artillery) -Guided Howitzer upgrade for the firebase -Recon drone model and texture updated -Cargo plane model and texture updated -Support Aircraft Armor can be purchased once the 3 star rank has been reached (increases armor for all gen power airplanes) -------Tweaks and adjustments------- -Avenger Cameo & Model updated -Unique ground vehicle pilot model added (airplanes still use the old pilot model) -Protector Missile Systems now show an active effect when supporting an other system -Microwave tank dissable beam damage reduced by 40% (dissabled 40% slower as before) -Paradrop Airborne humvees will now be dropped by an entirely new cargo plane based on the Globemaster -Supply drop zones with the supply line upgrade will now receive drops from the new Globemaster -Lancer and Spirit carpet bomber health values equalized to other strategic bombers (from 1200 to 1000) -Detention camp cost increased by $500 (total of $1500) -Crusader tanks will no longer exit hover mode if they encounter an enemy unit allong their path in hover mode -Carpet bombing run no longer get additional bombs with each increasing level -Carpet bombing run now uses different bomb models with each increasing level -Carpet bombing run bombs now become increasingly more powerfull with each level -Burton Timed and Remote charges now have 45% shorter setup time -Burton no longer has a limit on how many charges he can place -Burton Timed charges will now detonate after 10 seconds (was 20 seconds) -Spectre Gunship model and icons have been updated -Spectre Gunship orbit radius is now much greater (this does not effect the size of the target zone) -Spectre Gunship now fires rockets at enemy units that venture near it's position (these rockets cannot be controlled or guided) -Spectre Gunship health increased by 25% -Spectre Gunship howitzer rate of fire increased from 500 to 1000 mili seconds -Spectre Gunship howitzer damage pershot doubled -Strategy Centre Hold the line battle plan now also increases health of defensive structures -Strategy Centre bombardment battle plan now also increases damage done by the weapons uses by aircraft and helicopters -Firebase no longer requires an upgrade for it's Howitzer -Firebase Howtizer accuracy decreased drasticly (scatters alot more) -Firebase Howitzer damage decreased by 10% -Firebase Howitzer minimum range increased by 33% -Ambulance Cameo & Model updated -Ambulance can no longer instantly clear athrax bomb created poison fields but take a few seconds to do so instead -Ambulance can no longer auto heal infantry -Ambulance can now deploy into a field hospital (has a much greater range and heal rate as it did before) -Ambulance automaticly makes healed infantry units from within dissembark after beeing healed at full ----------------------------------- ----------Chinese Changes---------- ----------------------------------- -------New units, structures and additions------- -Volenteer Squad (requires 1 star unlock) -Pyro Technician (tier 1 flame thrower infantry) -Black Lotus ability "Signal Transmitter" -Troopcrawler Recon kit (ehanced stealth detetion capabilities + better armor) -Isotope stability upgrade (can be purchased only after the Nuclear Tank upgrade) -Airfield can now call in spy planes to reveal large areas and detect stealthed units -EMP And ECM Burst bombs are now droped by an entirely new bomber -Napalm Strike bombers received a new model and texture -Chinese cargo plane model and texture updated -------Tweaks and adjustments------- -Overlord 1 Star unlock image and text replaced to represent Mass Mobilization (unlocks both overlord and volunteer squad) -Black Napalm fire effects now have unique textures that make them apear alot brighter/hotter -Hacker Experince and promotion level requirements reduced to the original Zerohour standard -Iferno Cannons now benefit from horde bonus -Troop Crawler cost reduced by $100 (total of $700) -Propaganda Center cost increased by $500 (total of $1500) -MiG Missiles now have a unique smoke trail -Tank Hunter no longer have a range penalty when on foot -Tank Hunter cost decreased by $20 (total of $280) -Speaker Towers upgraded with ECM Jammers now have a 25% increased chance of jamming enemy missiles -Speaker Towers ECM upgrade cost reduced by $500 (total of $1000) -Speaker Towers ECM upgrade production time reduced by 30 seconds (total of 30 seconds) -Battlemaster tanks now have 6 different vissual varriants -Battlemaster no longer requires a propaganda center -Battlemaster cost reduced by $50 (total of $700) -Battlemaster production time increased by 1 seconds (total of 8 seconds) -Gattling Tank cost reduced by $000 (total of $600) -Gattling Tank production time reduced by 2 seconds (total of 8 seconds) -Dragon Tank cost reduced by $100 (total of $600) -Dragon Tank production time reduced by 2 seconds (total of 8 seconds) -Dragon Tanks now benefit from horde bonus -Dragon Tank weapon Range increased by 25% (this does not include the fire wall ability) -Dragon Tank can now effectively target units while moving -Twin-Fang cost reduced by $100 (total of $1500) -Twin-Fang production time reduced by 2 seconds (total of 16 seconds) -Black Lotus hacking abbility range increased by 66% -Black Lotus now gains veterancy/experince from all successful hacks -Black Lotus is now promoted to veteran, elite and heroic ranks much faster -Black lotus stealth detection is now abbility activated rather than constant -Han tactical nuke rockets now have a unique smoke trail -Han tactical nuke rockets have better looking FX and new sound FX -Han weapon upgrades are now weapon loadouts -Han EMP loadout grants emp bombs and cannons (cannons dissable vehicles and structures over time) -Han EMP Bomb now leave emp fields that will dissable vehicles and structures within the area of effect -Han Nuclear loadout grants Nuclear rockets and bombs -Han Nuclear rockets will now automaticly be fired upon enemy targets -Han Nuclear rocket damage type changed from AURORA_BOMB to EXPLOSIVE (reduces damage on structures) -Han Flame thrower loadout replaces cannons with flame throwers and adds napalm bombs ------------------------------- ----------GLA Changes---------- ------------------------------- -------New units, structures and additions------- -GPS Scrambler Station (required GPS scrambler unlock) -Rocket Buggy Mortar weapon (can switch between mortar and rockets) -Weapon loadout for the Gazelle "Toxin Sprinkler" -------Tweaks and adjustments-------- -Informants now are now spawned in 3 possible varriants (used to be just 2) -Diverted supply drop now becomes availible at the second rank not the third of the power -Battle Bus no longer requires the Assault Tactics unlock -GPS Scrambler unlock Generals Power moved from 3 Star to 5 Star -Sneak Attack Generals Power moved from 5 Star to 3 Star -Combat Bikes now have 15% increased range on their RPG weapon -Scorpion Rockets now use a different detonation effect -Boobytrap upgrade renamed to improvised explosives -Tunnel Defenders now detonate like Terrorists when crushed/run over after the improvised explosives upgrade -Black Market cost increased by $500 (total of $1500) -Hijackers will now re-emerge from previously hijacked vehicles to hijack an other one -Hijackers can no longer hijack Dozers and GLA Command Trucks -BM-21 Grad damage reduced by 5% -BM-21 Grad rockets now travel 20% slower than before -BM-21 Grad rockets area effect reduced by 15% -Dushka Nest construction time reduced by 3 seconds (total of 12) -Dushka Nest machine gun damage vs ground targets reduced by 15% -Dushka Nest machine gun damage type changed "SMALL_ARMS" to "GATTLING" (reduces damage on vehicles and structures) -Dushka nest machine gun damage type changes from "GATTLING" to "COMANCHE_VULCAN" after the Armour Peircing bullet upgrade -Observation Van cost decreased by $300 (total of $200) -Observation Van Scanner upgrade cost increased by $400 (total of $600) -Observation Van with GPS will now reveal itself when in close proximity to enemy units (hidden units around it remain cloaked) -Observation Van with GPS will now also cloak friendly structures -Worker constructed Demo Traps no longer require the High Explosive Caches unlock -Workers now properly show their shoes upgrade when on bikes -Rebel Booby Traps no longer require the High Explosive Caches unlock -Rebel Booby Traps will now instantly destroy non-friendly/allied structures that have been rigged -Rocket Buggies can now switch between a mortar and the regular rocket weapons -Rocket Buggies no longer require a line of sight to fire their rockets on a target -Insurrection power created Angry Mobs now have a unique cameo -Insurrection power created Angry Mobs now start with 8 members -Insurrection power created Angry Mob member respawn time increased by 50% -Insurrection power now has a global announcement voice over -Insurrection now has a 3 seconds delay before the mob is spawned -Black Market cash bounty levels reduced to 10%, 20% and 30% respectively -Black Market cash income level per interval increased by 30 (total of $50) -Buildings now have proper night conditions (lights and lit up windows ect.) -Building holes now have a door opening animation -Toxin Tractor weapon range increased by 30% -Toxin tractor weapon range gets increased by an additional 10% with each salvage upgrade -Toxin tractor health/armor increased by 15% ----------------------------------- ----------Russian Changes---------- ----------------------------------- -------New units, structures and additions------- -Hunchback assault transport helicopter -Arena Active Defence System for sentinels (anti missile system) -Rubble Bunkers model and texture updated -------Tweaks and adjustments------- -New voice overs added for tunguska -New voice overs added for the MTP -Kodiak no longer requires a weapons bunker -Golem cannon damage against infantry reduced by 75% -Russian tanks equiped with ERA armor now have a unique damage impact effect -Weapons Bunker cost increased by $500 (total of $1500) -TU-22 Backfire bombers now have unique engine sound loops -Tesla Tanks now have 20% more weapon range -Tesla Tanks can now fire on units while moving -Tesla Tanks can now clear garrisons -BMP Machinegun damage type changes from "COMANCHE_VULCAN" to "GATTLING" (reduces damage on vehicles and structures) -BMP Machinegun damage reduced by 50% -BMP Cannon weapon damage reduced by 25% -BMP now receives 50% additional damage from "GATTLING" type weapons (Gattling Tank, Tunguska, Tier0 defences ect) -Supply Wartruck armor reduced by 25% -Supply Wartruck machine gun damage decreased by 30% -Supply Wartruck machine gun damage type changed from "COMANCHE_VULCAN" to "GATTLING" (reduces damage on vehicles and structures) -Sentinel will now self repair over time -Sentinel Maximum movement speed increased by 10% -Sentinel Maximum turn rated increased by 16% (for turning the chassis not the turret) -Sentinel Warden missiles fire in pairs rather than a barrage of 6 -Sentinel Warden missile damage increased per missile by 150% -Sentinel Warden missile damage type changed from explosion to flame (reduced damage against armored vehicles) -Sentinel Warden missile has a new firing and detonation sounds and effects -Buratino rockets now leave a small burning effect after their initial detonation -Buratino now has new firing and detonation sounds