-------General Additions, Tweaks, Adjustments and Bug Fixes------- -European Continental Alliance (ECA) added as playable faction -Medium AI for all factions will build its base a little bit faster -Medium AI uses a few more attack teams to make it more challenging -Russian AI attack teams will now use Smoke Grenades -Heavy anti air vehicle reistance against "JET_MISSILES" improved by 10% -Heavy anti air vehicle reistance against "STEALTHJET_MISSILES" decreased by 65% -Improved tracer effects added to all machinegun / autocannon weapons of larger callibre than basic rifles -Gazelle Sprinkler ability will no longer show a second radar blip near the Gazelle -Russian Smoke Grenades will no longer set off GLA Demotraps (and other mine devices) -S300 Grumble will no longer shoot 2 missiles at random -S300 Grumble will no longer cause collateral damage to ground units when firing at WASP Drones (or other low flying aircraft) -Chinese Cluster Mines detonate properly now -Bomb Truck can no longer damage air units (while they are in the air) -GLA Command Truck radar will no longer stop functioning if given a stop command while deployed -VDV RPG Soldiers now correctly display the Compression Missile Engine upgrade icon on the controlbar -MTP recovery ability will no longer unman friendly vehicles -WASP Hive will no longer missmatch the game if used in large numbers -Bombardment tooltip no longer shows "Grants 20% extra damage for all aircraft." (this could not be made in a working way) -Sentinel will no longer attempt to shoot down aircraft with its main gun -Supply Dropzone will now have their proper health values as opposed to having 1 hitpoint -Game will no longer crash with a sound looping error at random when a lot of things are happening on screen -------Chinese Faction Additions, Tweaks, Adjustments and Bug Fixes------- -Hopper Tank added for China (available at Tier 0) -Twin-fang weapon range increased by 20% -Removed Red Guard Rifle Grenades -Pyro Technician no longer requires a Propaganda Center -Pyro Technician now has a firewall ability (works like the Dragon Tank although not nearly as powerful) -Internet Center can now hold 10 Hackers instead of 8 -Internet Center cost decreased from 2000 to 1500 -Satellite Hack upgrade cost increased from 1000 to 1500 -Hacker cash amount per rank changed from 5, 6, 8, 10 to 5, 6, 7, 8 -Inferno Cannons required to make firestorms reduced to 4 (was 3) -------Russian Faction Additions, Tweaks, Adjustments and Bug Fixes------- -BMD can now upgrade to Sprut-SD tank destroyer as alternative to the Mortar Gun -BMD Mortar effectiveness against vehicles drastically reduced (remains roughly the same against structures and infantry) -BMD Mortar Gun is now purchased instantly and free of charge -BMD no longer loses smoke grenades with the Mortar Gun -Shmel Rocket upgrade removed (ability remains but it requires the generic Anti Garrison Weapon upgrade instead) -Igla Pods upgrade removed (Hinds now get these missiles by default) -Frogfoot rocket secondary damage reduced by 50% -Arms Supplier now also constructable from the Warfactory (requires Industrial Plant) -Arms Supplier cost increased cost from 1250 to 1900 -Arms supplier production time increased from 20 to 25 -Arms Supplier health increased from 600 to 800 -Arms suppliers now have to deploy before they can generate cash (like Hackers) -Arms Supplier cash updates decreased from 3.0 to 2.5 seconds -MTP now shows a permanent repair radius decal -MTP Recovery ability now uses an area effect to recover rather than a point click ability -MTP Recovery ability now requires the 1 star gen-power unlock (same one that unlocks Emergency Recovery) -Recovered russian vehicles will recover with 50% of their original health -Emergency Recovery power now also works on enemy Russian vehicles -Emergency Recovery cursor art updated -Emergency Recovery delay increased from 4.0 seconds to 6.5 Seconds (after beeing placed) -Golem experince values for promotions equalized to the Paladin tank -Golem can now use Smoke Grenades -Russian Smoke Grenade ability will no longer stop the vehicle from executing its previous action -Msta can now use Smoke Grenades -Msta health increased from 200 hitpoints to 250 -Msta cost decreased from 1800 to 1500 -Koalition Gun system upgrade cost decreased from 2000 to 1500 -Koalition Gun system research time decreased from 60 seconds to 45 -Industrial Plant can now house 6 Arms Suppliers instead of 5 -Industrial Plant no longer destroys all Arms Suppliers inside when destroyed -Tu22 Backfire strike aircraft will now come in at a slightly higher altitude -Tu22 Backfire strike aircraft are now 15% faster -Tu22 Backfire missiles will only detonate if they hit an enemy unit or structure -Blackout nodes and can now be scuttled/detonated -Shock Trooper now shows an indicator icon above them when switching weapons -Shock Trooper experince values increased to more appropriate values -Mihska can now clear mines much more effectively using it's ability -------American Faction Additions, Tweaks, Adjustments and Bug Fixes------- -Nighthawk cost decreased from 1800 to 1500 -Cobra weapon range reduced from 200 to 190 -Cobra cannon damage reduced by 15% -Cobra movement speed reduced by 15% -Chemical Suits moved from Strategy Center to Detention Camp -Laser guided missiles moved from Detention Camp to Strategy Senter -TOW Missile upgrade time decreased from 20 seconds to 10 -TOW Missile upgrade cost decreased from 400 to 300 -Missile Defender Laser Lock weapon range increased from 190 to 250 -American Supply Center cost decreased from 2000 to 1500 -WASP Drone armor altered to receive more damage from "GATTLING" and "SMALL_ARMS" damage -WASP Hive now requires to be deployed in order to maitain a long range attack -WASP Drone health reduced by 25% -WASP Drone respawn time increased from 5 seconds to 7.0 seconds -Microwave Tank can now detonate mines -Pathfinder can now attach a suppressor to remain hidden while attacking (does 50% less damage than the normal rifle) -Supply Dropzone power consumption changed from 4 to 3 -Bombardment battle plan now grants 50% rate of fire bonus to artillery in addition to 20% extra damage -Navy SEAL C4 charges will now destroy GLA holes and Russian Rubble bunkers -Navy SEAL C4 charges explosion delay increased by 2 seconds -------GLA Faction Additions, Tweaks, Adjustments and Bug Fixes------- -Black Market income per interval reduced from 50 to 30 -Black Market cost increased from 1000 to 2000 (matching the other tier tech 1 structures) -Black Market Visually shows arms dealers on the market -Black Market Cash Bounty upgrades makes the Black market produce an additional 30 per upgrade purchased -Cash Bounty 1 upgrade cost increased from 750 to 1000 -Rebel Molotov upgrade removed (ability remains but it requires the generic Anti Garrison Weapon upgrade instead) -Hijacker can now capture Golems -Hijacker reveals himself 1 second after moving away from the original position (instead of instantly) -Hijacker can now be put on Guard mode -Demo Track cost decreased from 700 to 500