****** Bug Fixes ****** -Using USA Paradrop will no longer cause the game to crash into a serious error if both veteran company and chem suits are purchased -Missile defenders no longer crash the game when they were produced when they had both the chemsuits and veteran company applied to them -Missile defenders will no longer get stuck in their laser lock mode while garrisoned in a Firebase -Rangers no longer crash the game when they were produced when they had both the chemsuits and veteran company applied to them -Vanguards no longer crash the game when they were produced when they had both the chemsuits and veteran company applied to them -Artillery units that need to deploy should no longer get stuck in an attack pattern preventing them from moving/undeploying -Jumpjet experience levels edited to more reasonable levels -Humvee door animation now properly closes the doors after occupants exit the vehicle -Tremor no longer has a shadow bleed bug on its 2 warning siren towers -Recycler now properly uses all its voice recordings -Recycler recovery animation no longer resets when the vehicle becomes severely damaged mid animation -Solar reactor addons no longer become more expansive after building a Deployment Zone -Solar reactor addons will now properly get stealthed by GPS Scramblers -Marauders and Scorpion tanks now correctly get their health decreased with the hover upgrade instead of it getting increased -SEAL C4 Bombs will no longer permanently destroy Oil Derricks -Exploit that allowed ECA players to gain the benefits from all 3 protocols fixed -Mole minelayers no longer causes severe stacks of mines to appear when used multiple times on the same location -VDV RPG Troopers now correctly receive their range bonus when upgraded with compressed missile engines -Hellion will now correctly gain red rocket trails when heroic -Tank Hunter flak cannon smoke trails are no longer visible through the fog of war -Sneak Attack tunnels will no longer transform themselves in to either a Armsdealer, Hideout or Barracks when upgrading recyclers on top of them -Igla Troopers standard missiles can now be properly intercepted by PDL or blocked by counter measures from the US faction. -AT Drones no longer cause severe frame rate drops burrowed -Propaganda icons will no be way to large on infantry units -Black Market merchants will now properly get stealthed by GPS Scramblers -Black Market merchants can no longer be thrown away by large weapon blasts -Topols can no longer be exploited to arm multiple of them by placing them close to each other -Guard Dog Will no longer have its healthbar, propaganda icon and veterancy icons hover much higher above the unit then other infantry units -Minigun Team Will no longer have its healthbar, propaganda icon and veterancy icons hover much higher above the unit then other infantry units -Disruptor Team Will no longer have its healthbar, propaganda icon and veterancy icons hover much higher above the unit then other infantry units -Javelin Team Will no longer have its healthbar, propaganda icon and veterancy icons hover much higher above the unit then other infantry units -Grumble Head Lights now work properly -Crusader tanks will now properly display damaged models on snow maps -Crusader tanks are no longer immune to the effects of Nerve gas -Chemical lab will no longer unstealth its self when garrisoning it with a command truck while its in range of a GPS scrambler -Hind will no longer lose its air guard mode button when upgraded with Goliath -Made the "Invisible Conscript" unable to interact with other players (this only happened AI Skirmish) -Blackout nodes now correctly show their timers in the tooltip -Marauder now properly receive its armour bonus when upgraded with stolen tech ERA -Marauders no longer lose their mine immunity when upgrades with Recycler ERA armour -Pandora Neutron explosions will now properly topple trees in the direct vicinity to the explosion -Chinese Cluster mines will no longer get drop inside a buildings collision box and thus becoming impossible to clear by dozers -European Mine Drop mines will no longer get drop inside a buildings collision box and thus becoming impossible to clear by dozers -VDV Infantry (both regular and RPG) will now properly use a parachuting animation when being airdropped -Tech Repairbay will now properly render its model on a snow night map -Reinforcements Pad will now properly show transparency on its fence texture on the night and snow night conditions -Pandora upgraded solar burst now properly sets trees ablaze like the none upgraded one does -Chinese structure mines will no longer disappear when a building scaffold is placed on top of them by a construction unit -Chinese structure mines now properly display a explosion effect when triggered -Large supply piles no longer cause collectors to drive(or fly) off to the most south western corner of the map at random -Fixed issue where a demo truck variant was using the wrong damaged model (which also created a texture error) -Hunchback can now properly force fire when reaching its heroic rank -Rubble bunkers will no longer shoot through buildings -Gepard no longer loses its air guard button when the Manticore protocol is researched -Scorpions will now correctly fire their GLA recycler stolen tech rocket when heroicly ranked -Rocket Buggies will now properly reveal themselves form the fog of war when using mortars -Shenlong now properly gains damage bonuses when achieving Veteran, Elite and Heroic ranks -Interceptors now correctly gain red smoke trails for their rockets when heroicly ranked -Scorpion will no longer elevate its gun barrel to ridiculous heights when ordered to attack targets over a great distance -Marauder will no longer elevate its gun barrel to ridiculous heights when ordered to attack targets over a great distance -Paladin will no longer elevate its gun barrel to ridiculous heights when ordered to attack targets over a great distance -Recycler with USA T2 salvage now correctly becomes stealthed when in a GPS scrambler field -Mole Minelayer will no longer cause serious lag issues when deploying its mines -Crushing a Leopard will no longer leave a indestructible hulk -Crushing a Jagd Mammut will no longer leave a indestructible -Frank Jaeger can now properly sabotage a solar reactor which has been upgraded with defences -BMD-4 Sprut upgrade will now properly use its damage model when attacking -Pandora now properly gains experience from its kills -Stinger Missile sites now properly gain 25% damage against air targets when upgraded with AP Rockets -Rocket buggies no longer show a shadow bleed glitch when destroyed -Claymore will no longer fire 5 shots instead of 6 when manually deployed -American Supply Center now give back the correct amount of refund value when sold -ECA Supply Yard now give back the correct amount of refund value when sold -Russian Supply Warehouse now give back the correct amount of refund value when sold -Shilka no longer shows a shadow bleed glitch when being airdropped -BMD-4 no longer shows a shadow bleed glitch when being airdropped -Cyclops no longer gains a 20% range bonus from the Search and destroy battleplan -SEAL can now properly destroy Industrial Plants, Solar Reactors and Region Commands instantly with a C4 Charge -Troop Crawlers can no longer grant permanent propaganda to friendly units by putting them into tunnel networks -Scrambler station can no longer be destroyed by toxin based weapons -Scrambler Station Jamming pulse no longer effects aircraft -Scrambler Track Jamming pulse no longer effects aircraft -Fenris now properly spawns a ECA tier 2 salvage crate when killed by a GLA enemy -Pandora now properly spawns a ECA tier 2 salvage crate when killed by a GLA enemy -Manticore now properly spawns a ECA tier 2 salvage crate when killed by a GLA enemy -Fortifications no longer block certain anti-garrison weapons from clearing them -Machinegun Boris no longer gains permanent garrison bonuses when the "Compressed Missile Engine" upgrade is purchased -WASP drones now attack properly with their missiles and machineguns all the time -Russian radar should now remain functional when loading previously saved games -Engineers no longer show an odd blinking effect on their repair aura when effected by propaganda and other weapon boosting auras -Command Centers can now be properly repaired using the Emergency aid power -Shmel Trooper no longer reveals its self on the minimap when firing smoke rockets -Shmel Trooper smoke rockets now properly gain red smoke trails when Heroic -Solar Burst can now properly damage flame immune units -Black Market Arms merchants will now disappear when the black market is captured -Rank 3 frenzy now correctly last 100 seconds rather than 60 -Fixed several code errors that could have caused mismatches -Supply stash will no longer be automatically targeted -Hideout will no longer be automatically targeted -Terrorists will now properly detonate all the time when crushed and not simply die at random -Rebel Boobytraps will now properly destroy whatever structure the enemy is trying to capture or take -Attack Dogs can now properly gain experience -Gazelle now properly receives red smoke trails when Heroic -Gazelle can now properly target Jumpjet Infantry -Redguard can no longer be exploited to melee infantry at a long distance -Combat Medic will no longer provide a healing aura when inside a transport -Commando Medic will no longer provide a healing aura when inside a transport -MTP will no longer provide a healing aura when inside a transport -Repair Drone will no longer provide a healing aura when inside a transport -Manticore Drone will no longer provide a healing aura when inside a transport -Mercenary Runner can now be properly detected by stealth detectors -Partisans will now properly reveal themselves when firing at all times -Fallen Empire walls can no longer be garrisoned by the AI ****** Program Changes ****** -Launcher updated to fix some crash issue that made people unable to start the game properly -Launcher Software updated (this should fix some unexpected crashes) -SWR.Net is now windows 10 compatible -SWR.Net should no longer have any IP Conflict issues ***** Map Changes ****** -Supply Docks and other supply sources no longer obscure the line of sight for units (this means that any unit can fire over/through them) -Dark Mountain (ZH) map replaced by its (Gen) counter part (with ROTR supply setup) -Forgotten Forest Supplies moved closer to the first player location bringing it in line with the opposite start position ***** Global Changes ****** -All Helicopters that can engage aircraft now also have an air guard function -Infantry emerging from a destroyed transport are now untargetable for 0.5 seconds -Supply dock now has one additional visual variant -Canister cannon weapons effects improved -Shotgun weapon effects improved -Build times for all tier 1 technology buildings equalized to 30 seconds -Build times for all tier 2 technology buildings equalized to 55 seconds -Russian EVA now has an audio queue when a building is being captured -European EVA now has an audio queue when a building is being captured -Detection range for traps, mines and other explosives detection units increased from 100 to 130 -Detection rate for traps, mines and other explosives standardised to 100 ms for all viable detectors -Dozers/construction vehicles damage resistance from "INFANTRY_MISSILE" weapons decreased from 60% to 30% -All tech buildings now provide a small amount of experience when destroyed (only after they have been captured by an enemy) -When the Superweapon limit is turned on you can now build one of each type of Superweapon of all 5 factions ***** USA Faction Changes ****** -Added New Recon Drone (New T0 US Scout unit) -Added Point Defence Laser upgrade (Grants Avengers and Repair drones point defence lasers) -B1 Lancer carpet bomber Model and Cameo updated -Supply lines upgrade now available from the Detention Camp instead of the Strategy Center -Vanguard now requires either Drone Assembly or a Warfactory before they can be trained -Burton Model and Cameo updated -Tomahawk Model and Cameo updated -Chemical Suit decal texture updated -Flashbangs are no longer granted automatically with the detention camp and now has to be purchased at the Barracks -Green Berets no longer require a detention camp for their Grenade Launcher and can use them by default -Cyclops now has a very small amount of splash damage for its anti-air laser -Viper missiles now gain 25% damage increase from the laser guided missile upgrade -Pathfinder can now instantly detach or attach his silencer but won't be able to attack for 4 seconds when switching -Ambulance receives 30% of the total damage from toxin weapons rather than being immune them -Little Birds can now perform combat drops -Sentry Drone no longer gains a detection pulse ability from the "Advanced Drone Warfare" upgrade -AT Drone maximum movement speed increased from 70 to 100 -Battle drone cost decrease from 300 to 200 -Targeteer cost decreased from 200 to 150 -Advanced Training upgrade cost increased from 1500 to 1800 -Advanced Training production time increased from 45 to 50 -Hunter Killer Drone now has a unique vissual effect when activating its stealth mode -Hunter Killer drones will now re-stealth after 0.5 seconds instead of 2.0 seconds -Hunter Killer no longer requires Drone Assembly before it can be build -Hunter Killer Drone maximum Health decreased from 180 to 150 -Hunter Killer Drone hitpoints gained from the "Drone Armour" upgrade increased from 80 to 110 -Predator Drone no longer requires Drone Assembly before it can be build -Predator Drone Cost increased from 400 to 500 -Predator Drone maximum health increased from 50 to 90 -Predator Drone sight range decreased from 300 to 250 -Predator Drone now build from Airfield -Predator Drone now requires a Strategy Center before construction -Predator Drone now has its stealth detection ability by default -Predator Drone now gains a detection pulse ability from the "Advanced Drone Warfare" upgrade -WASP Hive no longer requires Drone Assembly before it can be build -WASP Hive cost increased from 1200 to 1400 -WASP Hive maximum Health decreased from 250 to 220 -WASP Hive weapon range decreased from 350 to 300 -WASP Hive Gains a 15% range bonus from the "Drone Warfare" upgrade -WASP Drones model updated -WASP Drones no longer have their missile launchers by default -WASP Drones now gain missile launchers from the "Drone Warfare" upgrade -SEAL cost decreased from 800 to 700 -SEAL can now attack vehicles with its primary weapon -Crusader cost increased from 900 to 1000 -Crusader Now has a coaxial Machinegun like the Paladin and Acolyte -Crusader health increased from 480 to 550 -Crusader Hover Drive cost decreased from 300 to 200 -Crusader Hover Drive health penalty increased from -15% to -25% -Crusader Hover Drive production time decreased from 10.0 to 6.0 seconds -Crusader Hover Drive is now compatible with composite armour and no longer removes its benefits -Crusader Hover Drive now provides a 70% damage resistance against Land Mines -ATV Humvee model and cameo updated -ATV now has a turret -ATV can now deploy a temporary point defence drone -ATV Humvee damage per shot decreased from 5.0 to 4.0 -ATV Humvee firing sound updated -ATV Humvee no longer has to pause between bursts and now fires constantly -Humvee cost decreased from 700 to 600 -Humvee Tow increased from 300 to 400 -Humvee Tow missile upgrade cameo updated -Humvee Tow Missile damage decreased from 65 to 60 -Nighthawk health increased from 150 to 160 -Nighthawk Bomb trajectory improved (mainly cosmetic) -Nighthawk Primary damage decreased from 300 to 200 -Nighthawk Secondary damage decreased from 100 to 75 -Nighthawk now does 100% extra damage if it manages to directly hit a unit or structure -Nighthawk bomb drop range decreased from 250 to 200 -Javelin ASCAT primary damage radius increased from 25 to 35 -Javelin ASCAT secondary damage radius increased from 40 to 65 -Javelin Team cost decreased from 900 to 800 -Pilot can now traverse cliffs (this will also prevent them from dying when they land on them with a chute) -Pilot can now swim in the water (this will also prevent them from dying when they land in the water with a chute) -Pilot is now completely immune to all types of damage while dropping down from a parachute -Avenger movement speed increased from 40 to 60 -Avenger no longer has point defence lasers (needs upgrade for this instead) -Repair Drone Cost increased from 500 to 600 -Repair Drone no longer immune to mines (Recon Drones now do this) -Repair Drone can no longer disarm mines (Recon Drones now do this) -Blackhawk damage resistance from "GATTLING" weapons increased from 30% to 40% -Blackhawk damage resistance from "SMALL_ARMS" weapons increased from 30% to 40% -Comanche Missile speed increased from 300 to 500 -Comanche Weapon range increased from 210 to 220 ***** Chinese Faction Changes ****** -Tank Hunter TNT Charge Removed -Tank Hunter can now throw a short range Satchel TNT Charge -Black Lotus capturing building Hack time required to capture a building increased from 4.0 to 6.0 seconds -Black Lotus Disable vehicle Hack time require to disable a vehicle increased from 1.0 to 2.0 seconds -Black Lotus Cash Hack time require to steal cash increased from 3.0 to 4.0 seconds -Black Lotus Cameo updated -Black Lotus will now show a decal when her Com-Channel Hack is active -Black Lotus Com-Channel Hack is now a toggle rather than a timed ability -Minigun Team Deploy time decreased from 4.6 to 2.0 seconds -Minigun Team Cost decreased from 600 to 500 -Minigun Team Build time decreased from 10.0 to 7.0 seconds -Minigun Team now required a Warfactory before they can be build -Minigun Team weapon range decreased from 250 to 220 -Hellfire MiG minimum weapon range decreased from 80 to 50 -Nuke Cannon holdfire more removed -Overlord Tank Model and Cameo updated -Overlord cost decreased from 2000 to 1800 -Shenlong cost decreased from 2200 to 1900 -Shenlong is now immune to mines -ECM Tank Communication Jammer ability renamed to "Overcharge Jammer" -ECM Tank Overcharge Jammer ability area effect range decreased from 210 to 180 -ECM Tank Overcharge Jammer ability will no longer make units unselectable -ECM Tank Overcharge Jammer ability will no longer disable the ECM Tank's ability to deflect missiles -ECM Tank Overcharge Jammer ability will now render enemy units unable to attack within the area effect -ECM Tank Overcharge Jammer ability will now damage the ECM Tank while active -ECM Tank Overcharge Jammer ability will become unable to use this ability when it has 33% or less health remaining -ECM Tank Overcharge Jammer ability can now move when activated -ECM Tank Overcharge Jammer ability visual effects updated -Spy Plane now flies at a much higher altitude -Spy Plane can no longer be attacked by any form of anti air -Disruptor team flak missile primary damage increased from 80 to 100 -Disruptor team flak missile now has a secondary damage of 20 at a radius of 15 -Troop Crawler Recon kit scan radius increased from 100 to 150 -Troop Crawler Recon kit health bonus increased from 100 to 135 hitpoints ***** GLA Faction Changes ****** -Added New Stinger Soldiers (Trained from the Barracks after constructing a Black Market) -Added Scrambler Track (Mobile GPS Scrambler, buildable from Hideout) -Added Mercenary Runner (rained from the Barracks, Unlocked by the Mercenary Contracts generals power) -Anti Garrison Weapons Upgrade removed -Improvised explosives upgrade removed -Escalation Upgrade removed -Terrorist now shows its reveal range with an aura -Battle Bus can now be disguised as an enemy vehicle -Bounty upgrades no longer require a Chemical lab -Disguise abilities now have a 5 second cooldown after their use -Informant movement speed increased from 15 to 20 -Dushka Gunner health regeneration rate with the Fortified upgrade decreased from 40 to 20 -Chemical lab can now be build without requirement of the escalation upgrade -Command Truck can now be upgraded from the chemical lab to gain stealth and scan abilities -Gazelle Upgrade icons updated (to give greater contrast between them) -Interceptor will now become stealthed when landed on an airfield and within range of a scrambler -Marauder tank shell speed equalized from 300, 400, 500 to be 400, 400, 400 for all salvage levels -Technical can now effectively fire on the move -Hideout model and cameo updated -Toxin Tractor maximum movement speed increased from 36 to 40 (same as quads and scorpion tanks) -Toxin Tractor can now drive in reverse -Oil Sabotage now in addition to the standard effects also disables enemy vehicles for 4, 8 and 16 seconds for each respective rank of the power -Oil Sabotage renamed Sabotage Enemy (individual ranks are now called Crippling, Chaotic and Anarchic Sabotage) -Combat Bike RPG range decreased from 220.0 to 200.0 -Combat Bike RPG delay between shots increased from 1.0 seconds to 1.5 seconds -Combat Bike RPG damage increased from 40 to 55 -Mercenary Gunner texture updated to differentiate them more from the Mercenary Grenadier -Mercenary Gunner can no longer dig foxholes -Mercenary Gunner can no longer use machete -Mercenary Gunner can now switch to a prone stance which will increase their rate of fire and damage resistance -Mercenary Gunner now has 3 different visual variants -Mercenary Grenadier can no longer use machete -Mercenary Grenadier now uses their Grenade Launcher as default weapon -Mercenary Grenadier now has 3 different vissual variants -Mercenary Grenadier now only has a grenade launcher as primary weapon -Mercenary Grenadier now switch between arc and direct fire modes -Demo Truck now available without generals point requirement -Demo Truck health decreased from 180 to 120 -Hijacker maximum health increased from 100 to 130 -Hijacker now shows its reveal range with an aura -High explosive caches now grants Rebels their boobytrap ability -High explosive caches now makes Rebels trigger a suicide explosion when crushed by vehicles -High explosive caches now grants Tunnel Defenders a TNT Charge ability -High explosive caches now makes Tunnel Defenders trigger a suicide explosion when crushed by vehicles -Rebel movement speed increased from 20 to 25 -Rebel cost decrease from 75 to 65 -Rebel Molotov can now be used by default -Rebel Molotov damagetype changed from "MOLOTOV_COCKTAIL" to "FLAME" -Anthrax Bomb initial explosion damage type changed from "EXPLOSION" to "AURORA_BOMB" -Anthrax Bomb initial explosion damage now increases from 200 to 300 with the "Anthrax Beta" upgrade -Observation van health increased from 200 to 300 -Observation van Junk repair rate increased from 2 hitpoints 1.0 seconds to 3 hit points per 0.5 seconds -Observation Van can now disguise its self like a Bomb Truck does -Observation van can no longer be upgraded with GPS Scrambler -Barracks model and cameo updated -Barracks Health and armour values equalized to that of other Barracks type structures -Armsdealer model and cameo updated -Armsdealer Health and armour values equalized to that of other Warfactory type structures -Supply Stash model and cameo updated -Supply Stash Health and armour values equalized to that of other Supply Center type structures -Supply Stash no longer functions as a tunnel network -Supply Stash can now provide shelter for 6 workers -Stinger Site missile damage against ballistic missiles increased from 30 to 50 -Stinger Site missile pre-ignition delay decreased from 0.55 to 0.3 seconds -Rocket Buggy Mortar Secondary damage radius decreased from 25 to 15 -Rocket Buggy Mortar reload time decreased from 6.0 to 5.7 seconds -Rocket Buggy Mortar now has a pre-firing delay of 0.3 seconds per each fired shot -Ural Truck minimum weapon range decreased from 130 to 100 -Ural Truck weapon range increased from 450 to 500 -Ural Truck Stinger missile pre-ignition delay decreased from 0.55 to 0.4 seconds -Ural Truck with Recycler SA-3 Missile upgrade now removes its stealth ability -Ural Truck with Recycler SA-3 range decreased from 600 to 500 -Ural Truck with Recycler SA-3 secondary damage decreased from 155 to 75 -Recycler price increased from 1200 to 1400 -Recycler with Flamethrower can now clear garrisons -Recycler with Flamethrower weapon range increased from 160 to 190 -Recycler Flame thrower initial impact primary damage increased from 4.0 to 35.0 -Recycler Flame thrower initial impact primary damage radius increased from 8.0 to 15.0 -Recycler Flame thrower initial impact secondary damage added of 20.0 at a radius of 40 -Recycler Flame thrower will no longer damage its self and other friendly Recyclers with the Flame thrower upgrade ***** Russian Faction Changes ****** -Blackout Outpost upgrade removed -Grizzly added (Build from Warfactory) -Vehicles can no longer be recovered if they are destroyed after their initial recovery -Smoke Grenades smoke screen duration decreased from 6.5 to 3.5 seconds -Advanced Infantry Munitions upgrade cost increased from 750 to 1000 -Arena Defence System decal colour changed to have greater contrast towards the MTP Repair aura -Hellion maximum health decreased from 170 to 150 -Hellion maximum movement speed increased from 90 to 120 -Hellion maximum acceleration speed decreased from 60 to 50 -MTP can now use smoke grenades -Early Warning Outpost now costs 300 instead of being free -Observation Outpost now costs 200 instead of being free -Shock Trooper health increased from 200 to 250 -Field Quarters can now build RPG Conscripts -Component Tower experience value decreased from 200 to 80 (only when not upgraded with add-ons) -Armour Reserves Drop countdown timer decreased from 4:00 to 3:30 minutes -BMD-1 Model and Cameo Updated -BMD-4 will when attacking infantry it will only use its coaxial machinegun and not its cannon -BMD-4 Model and Cameo Updated -BMD-4 will when attacking infantry it will only use its auto-cannon and not its cannon -Kashtan now has a spin up delay for their Chainguns -Kashtan build time increased from 12.0 to 16.0 seconds -Kodiak cost increased from 1200 to 1400 -Kodiak health increased from 600 to 700 -Kodiak now has 3 different visual variants -BMP cost increased from 750 to 850 -BMP production time increased from 7 to 8.5 seconds -BMP Model and Cameo Updated -BMP when attacking infantry it will only use its auto-cannon and not any of its other weapons -Shmel Trooper Texture updated to give it greater colour contrasts to the RPG Conscript -Shmel Trooper scatter radius vs infantry removed -Shmel Trooper primary damage decreased from 50 to 40 -Shmel Trooper primary damage radius decreased from 10 to 5 -Shmel Trooper secondary damage decreased from 30 to 10 -Shmel Trooper secondary damage radius decreased from 30 to 20 -Shmel Trooper weapon range decreased from 175 to 160 -Shmel Trooper rocket no longer leaves a lingering fire after the initial detonation -Shmel Trooper now gains a new rocket launcher model from the infantry munition upgrade -Shmel Trooper now gains increased damage from the "Advanced Infantry Munitions" upgrade -Shmel Trooper now leaves a lingering fire on detonation if the "Advanced Infantry Munitions" upgrade is purchased -Shmel Trooper rocket trailed updated to differentiate it more from regular RPG rockets (also used on Buratino and Hellion thermobaric rockets) -Shmel Trooper can now fire anti-toxin rockets after the "Advanced Infantry Munitions" upgrade -Igla trooper now require the Advanced Infantry Munitions unlock for their lockon mode -Igla Trooper now gain a visual update when upgraded with Advanced Infantry Munitions -Golem Shtora sensor and glow texture updated -Golem Machinegun damage per shot against ground targets decreased from 5.5 to 3.5 -Golem Tank cost increased from 1800 to 2000 -Golem Tank production time increased from 15.0 to 18.0 seconds -Koalition Gun system upgrade cameo updated -Koalition Gun system upgrade renamed to "Advanced Artillery System" -Msta cost increased from 1700 to 1800 -Msta now gains a visually different looking turret when upgraded with the "Advanced Artillery Systems Upgrade" -Msta Scatter Radius decreased from 30 to 15 for the default fire mode (scatter fire mode remains unchanged) -Msta Secondary damage radius decreased from 45 to 35 -Msta maximum movement speed decreased from 24 to 22 -Msta Shell projectile updated to use the same mechanics as other shell based weapons and not Missiles -Msta now weapon range now increases from 400 to 440 when upgraded with "Advanced Artillery Systems Upgrade" -Mishka transport slots gained by "Assault Armaments" upgrade increased from 2 to 4 -Mishka now gains Smoke Grenades with the "Assault Armaments" Upgrade -Mishka cost increased from 300 to 400 -Mishka acceleration increased from 20 to 30 -Mishka turn rate increased from 90 to 120 -Mishka now gains 100 additional hitpoints from the "Explosive Reactive Armour" Upgrade -Topol can now be armed if multiple of them are selected at the same time -Topol maximum health decreased from 750 to 600 -Topol now uses "HeavyArtilleryArmor" armour instead of "TankArmor" (this makes it more vulnerable to bullet,poison and flame based weapons) -Topol Cost increased from 1000 to 2400 -Topol MIRV Warhead cost increased from 2500 to 1500 -Topol Experience value when killed changed from 70, 70, 70, 70 to 150, 150, 150, 150 -Blackout node cooldown timer increased from 2:00 Minutes to 3:00 Minutes -Blackout node moved from rank 3 to rank 1 -ICBM Clearance moved from rank 1 to rank 3 (this is a temporarily change and will be reverted in version 2.0) -ICBM Clearance Cameo updated -ICBM Clearance renamed to Nuclear Warfare -Missile Silo now has unlimited range -Missile Silo no longer has a minimum range -Missile Silo is now limited to 1 if Limited Superweapons is active -Missile Silo Cost increased from 1500 to 2500 -Missile Silo MIRV Warhead cost decreased from 3000 to 2000 -Hunchback cost increased from 1300 to 1400 -Hunchback Gun will now pivot downwards towards the target its shooting at -Hunchback maximum health decreased from 300 to 240 -Hunchback Bombs primary damage changed from 165 to 140 -Hind maximum health decreased from 300 to 240 -Hind cost increased from 2300 to 2800 -Hind production time increased from 20 to 25 seconds -Hind Experience value when killed changed from 100, 100, 200, 300 to 150, 200, 300, 400 -Backfire strike TU-22M model and texture updated -Backfire strike countdown timer increased from 4:00 to 5:00 minutes -Backfire strike damage type changed "EXPLOSION" to AURORA_BOMB -Backfire strike primary damage decreased from 500 to 300 -Backfire strike primary damage radius decreased from 60 to 40 -Backfire strike secondary damage decreased from 250 to 150 -Backfire strike secondary damage radius decreased from 80 to 60 -Backfire strike Missile weapon range decreased from 1000 to 800 -Buratino now has a ground attack button -Buratino damage received from "INFANTRY_MISSILE" weapons decreased from 100% to 50% -Tesla Tank movement speed decreased from 35 to 30 -Tesla Tank damage received from "INFANTRY_MISSILE" weapons decreased from 100% to 50% -Sentinel build time increased from 20.0 to 30.0 seconds -Sentinel can now use smoke grenades -Sentinel is now immune to mines -Rubble Bunker weapon range decreased from 185 to 135 -Rubble Bunker primary damage decreased from 25 to 10 -Rubble Bunker now spawns 2 conscripts upon destruction instead of 3 -Rubble Bunker now gains a damage boost from the "Advanced Infantry Munitions" upgrade -Rubble Bunker will now detect stealthed units with the "Infrared Goggles" upgrade -Rubble bunkers now have varying amount of health depending from which structure it was spawned -Supply Truck cost decrease from 1000 to 900 -Supply Truck no longer have their machine gun -Supply Truck now gains an auto-cannon turret from the "Assault Armaments" Upgrade -Supply Truck now gains Smoke Grenades from the "Assault Armaments" Upgrade -Supply Truck now only drops salvage after the "Assault Armaments" upgrade -Arena Component Cost increased from 700 to 900 -Arena Component Power requirement increased from 3 to 5 -Boris now has a new "Stimpack" ability which will instantly heal him up to full health -Boris with machinegun now gains a 25% damage increase from the "Advanced Infantry Munitions" upgrade -Boris with Machinegun range against ground targets increased from 190 to 220 -Surveillance missile can no longer be attacked by any form of anti air -Surveillance missile reveal duration on impact decreased from 20.0 to 5.0 seconds -Surveillance missile vision range when in flight decreased to 250 to 180 -Surveillance missile will now scatter randomly and is no longer pinpoint accurate -Sokol now damage per missile reduced from 150 to 115 -Sokol will now fire 2 burst of 2 missiles per attack -Sokol total ammo increased from 6 to 8 -Sokol maximum health increased from 180.0 to 240.0 -Goliath system upgrade now increases the health of all applicable helicopters by 25% -Goliath Flare life time decreased from 6 to 5 seconds -Goliath flares now only draw fire for 2 seconds instead of 5 (they are ignored by Anti-Air afterwards) -Goliath System upgrade cost increased from 1500 to 2000 -Goliath System production time increased from 45.0 to 60.0 seconds ***** ECA Faction Changes ****** -Supply Yard cost decreased from 2000 to 1500 -Vehicle assembly cost increased from 2000 to 2500 -Guard dogs now have a show range button for their Mine and Infantry stealth detection -Anti Garrison Weapons Upgrade removed -Starstreak Missile upgrade renamed to "Armory Expansion" -Panzerfaust now requires the "Armory Expansion" Upgrade to be able to use vacuum warheads -Barracks now gains a vissual change when the "Armory Expansion" upgrade is purchased -Fennek now has its own unique voice set -Radar Helicopter Must be out of combat for at least 2 seconds before it can start repairing its self -Pandur will now let their occupying infantry survive with 50% of its initial health when destroyed -Grandslam total damage increased from 750 to 1000 -Wotan Array now gains 20%, 40% or 60% additional damage when Veteran, Elite or Heroicly ranked -Commando with Gustav will now visually carry the launcher all the time when active -Artillery Decal flares optimized for both the Howitzer Position and Claymore (this should hopefully also reduce or fix the missmatch errors entirely) -Pandora Experience required to gain veterancy changed400 600 800 to 600 900 1200 -Attack Dog now requires a Supply Yard before they can be trained -Teargas strike arrival time decreased from 9 to 6 seconds -Bomblet run arrival time decreased from 9 to 6 seconds -Howitzer initial prep time decreased from 60.0 to 25.0 seconds -Combat Medic Weapon range is now increased by 43% after the Venom Protocol upgrade -ECA Infantry textures updated (different shade of blue to differentiate them from US infantry) -Cheetah Must be out of combat for at least 2 seconds before it can start repairing its self -Cheetah Experience granted by killing it increased from 10 to 200 -Cheetah Helicopter will no longer fire missiles against infantry units -Cheetah missile damage decreased from 60 to 50 -Cheetah now has a Machinegun -Excavators no longer show a glowing spinning icon above themselves to show which construction mode they using -Excavators now show a decal for which construction mode they are using (these are not visible to the enemy) -Leopard maximum movement speed increased from 25 to 32 -Leopard cost increased from 1000 to 1100 -Leopard targeted canister round targeted ability removed -Leopard switch to canister rounds after the "Canister round" upgrade is purchased -Gepard minimum range removed -Gepard cannons damage type changed from "SMALL_ARMS" to "GATTLING" (only applies to Gepards without the "Revolver Cannons" upgrade) -Gepard rate of fire when moving decreased from 4 shots per second to 1.25 -Lynx Machinegun shots per burst increased from 10 to 12 (this also applies to mounted machineguns of other vehicles) -Lynx Machinegun damage per shot increased from 7 to 8 (this also applies to mounted machineguns of other vehicles) -Lynx Machinegun delay between bursts decreased from 1.0 to 0.8 seconds (this also applies to mounted machineguns of other vehicles) -Lynx Build decreased from 8 to 6 seconds -Lynx can now also be build from the Field Command but at an increased price and production time -Heavy Sniper now becomes stealthed when deployed -Heavy Sniper maximum health decreased from 120.0 to 100.0 -Warhound now benefits from the Armour skirt upgrade -Warhound can now deploy/digin while moving -Harrier damage per missile increased from 50 to 60 -Harrier now have a vissual indicator showing how long the chaff protects them from missile locks -Tiger now has an ammo counter as most other attack helicopters do -Tiger Cost increased from 1300 to 1400 -Tiger rockets per barrage decreased from 12 to 10 -Tiger damage per rocket increased from 35 to 40 -Tele-com towers no longer require a Tele-com relay in order to be constructed. -Tele-com Relay Cost decreased from 2500 to 1500 -Tele-com Relay no longer needs to be upgraded with the satellite uplink and now has this by default -Tele-com Relay now shows countdown timer when a map reveal is going to be activated -Tele-com Relay no longer produces money income -Tele-com Relay renamed to "Satellite Uplink" -Claymore icon which is displayed when firing has been updated -Claymore pre-fire delay and delay between shots decreased from 2.0 to 1.5 seconds -Claymore now fires 20%,30% and 40% faster with the veterancy ranks of VETERAN, ELITE and HEROIC respectively -Claymore Experience value when killed changed from 50, 100, 200, 400 to 100, 150, 300, 600 -Claymore Experience required to gain veterancy changed from 150, 300, 600 to 200, 400, 800 -Claymore now uses "HeavyArtilleryArmor" armour instead of "TankArmor" (this makes it more vulnerable to bullet,poison and flame based weapons) -Grenadier now requires "Canister Rounds" upgrade before airburst grenades can be used -Grenadier airburst grenades no longer clear garrisons -Grenadier production cost increased from 550 to 600 -Grenadier now requires a Research Center instead of a Solar Reactor -Grenadier damage received from "FLAME" weapons Increased from 75% to 80% -Canister Rounds upgrade cost increased from 1000 to 1500 -Canister Rounds upgrade production time increased from 30.0 to 45.0 seconds -Gas Ignition Gun upgrade cost decreased from 2000 to 1500 -Gas Ignition Gun production time decreased from 60.0 to 45.0 seconds -Armour Skirt upgrade cost increased from 1000 to 1500 -Armour Skirt upgrade production time increased from 30.0 to 45.0 seconds -Vehicle Digout will now let their occupying vehicle survive with 33% of its initial health when destroyed -Vehicle Digout cost decreased from 400 to 300 -Vehicle Digout production time decreased from 8.0 to 6.0 -Mole Minelayer minefield mines now detonate instantly and aren't popup mines anymore -Mole Minelayer minefield mines model updated -Mole Minelayer minefield warning sign is now immune to any form of damage -Mole Minelayer minefield warning sign will now disappear after 20 seconds -Pioneer Model and Cameo updated -Pioneer can no longer dig mortar positions -Pioneer can no longer garrison buildings or enter fire ported transports -Pioneer can now switch between Mortar and Submachine Gun (Switching to the mortar allows you to switch to the various types of mortar shells) -Pioneer can now place anti-personnel mines -Pioneer anti-tank mines will now damage mine immune vehicles -Mechanised Battlegroup infantry now arrive inside the Lynx APC's -Mechanised Battlegroup now has 14 Felins instead of 10 (price increased accordingly) -Howitzer Position cooldown increased from 1:45 to 2:00 -Howitzer Position now has an initial cooldown and can't fire its barrage right away -Marksman Designator Laser minimum range removed -Marksman Artillery Marker laser minimum range removed -Marksman Artillery Marker duration increased from 15 to 25 seconds -Solar Burst damage increased from 3000 to 4000 -Solar Burst icon and button tooltips now change when the Pandora protocol is purchased -Research center health increased from 2000 to 2500 (equalizing it with other tier tech 2 structures) -Research center armour set changes to "PropagandaStructureArmor" (equalizing it with other tier 2 tech structures)