********************************************** ******* General Gameplay and Bug Fixes ******* ********************************************** -------Tweaks and adjustments-------- -All heavy anti-air units now have a minimum attack range (this will make them less effective on their own in countering helicopters and give tier 1 anti-air more importance late game) -All super-heavy tanks in the game now have their own unique armor values that makes them more resistant to flame weapons (Manticore, Sentinel and Overlord) -All Construction units (with exception of Workers) will now auto repair themselves slowly (except when under attack) -All Construction units made from captured command structures (or similar) can no longer build new command centers -All Construction units can no longer be unmanned by pilot clearing weapons and are destroyed instead -Stealth Detection capable units and structures now have an ability that will show you their exact detection range -Units with capabilities to attack aircraft and ground targets now also have air guard functions -Units which need to deploy before attacking will now have a visual indicator so that players can see when they are deployed or not -All factions now have their own unique rallypoint markers -Experience levels for all units and structures have been optimized and tweaked to be more balanced -Supply Docks at the starting locations of players replaced by new supply warehouses -Supply Docks now store $60000 instead of $30000 -Reinforcements drop zone health increased by 150% -Reinforcements drop zone now drops 1 Battlemaster every 50 Seconds -Reinforcements drop zone now drops 1 Crusader every 50 Seconds -Reinforcements drop zone now drops 1 Leopard every 50 Seconds -Reinforcements drop zone now drops 1 Scorpion every 45 Seconds -Reinforcements drop zone now drops 1 Kodiak every 60 Seconds -Radio Station now periodically reveals all enemy troop movement instead of permanently -Adjusted the volume of the Generals Power call in voices to be heard easier (dropping a bomb, paratroopers etc.) -Oil Derrick now leaves a burning oil well after being destroyed (these can be captured to rebuild the Oil Derrick) -Repair bay max health increased by 100% -Salvage crates now remain for 1 minute on the battlefield rather than 30 seconds -Several new voice overs added for both new and old units as well as for certain in game events such as generals powers -Damage type "STEALTHJET_MISSILES" has been modified to be a purely anti vehicle type of damage -Infantry now take 50% less damage from "JET_MISSILES" damage weapons (Raptors, Comanche missiles basicly any aircraft fired missile or rocket.) -------Bug Fixes------- -Supply Truck holding bars no longer disappear after unloading units from it -ECA Medic now properly gains 25% extra health from the Ceramic Armor upgrade instead of 17% -Twin Fang now correctly displays lights on night maps -Sensor Array now correctly displays lights on night maps -WASP Hive now correctly displays lights on night maps -Several hotkey conflicts resolved -Engineering Outpost will no longer explode violently -Black Lotus signal transmitter now properly disables structures -Grenadier airburst grenades now properly kill garrisoned troops -Solar Reactor add-ons no longer display their busy/selling icon constantly on snow maps -Sentinel can no longer purchase both upgrades if bought in a certain order -War Factory and Industrial Plant will no longer show odd glowing windows before construction begins -Component Tower will no longer reset its health to full after upgrading -AI-controlled Jarmen Kell will can no longer attack ECA and Russian gen power aircraft -Crusaders, Combat Bikes, Rocket Buggies and Pandurs will no longer leave a indestructible hull when hit by neutron or nerve gas weapons -Felins, Grenadiers, Frank Jaeger, Shock Troopers and Igla Troopers will no longer remain indestructible on the battlefield at random -Pandora Neutron Mine will no longer disappear when directly hitting a structure -Leopard machine gunner will no longer clip through the hatch -ECA commando drop will no longer trigger a "unit under attack" alert whenever it is successfully dropped -Jarmen Kell will no longer be able to use suppressive fire on aircraft (had no effect anyway) -Jarmen Kell will no longer attempt to target automatically target ground vehicles with his suppressive fire ability and get stuck in a never ending loop of attempting so -Armor Reserve parachute now properly releases the cargo the moment it hits the ground (not shortly after) -Gepard now properly gains a higher DPS after the Revolver Cannon upgrade -Boris can now properly target Supply Drop Zones with airstrikes -Rocket Buggy will no longer fire its rockets or mortar at random enemy units within range when ordered to attack -Globemaster cargo plane will no longer turn invisible when shot down -Attack Dog can no longer attack GLA defence structures while they are still being constructed -Tech Airport now properly shows damaged models on snow maps -Rebel assault rifle tooltip fixed -Wotan Array can no longer be used in groups to force fire on the ground to do massive area damage -Arms Supplier can no longer enter the Chinese Internet Center -Battlebus no longer gets destroyed near instantly by nerve gas -Tesla coil will no longer trigger the charge up sound effect when under-powered or when attempting to attack a unit outside of their line of sight -BMDs from the VDV airdrop no longer cause significant lag when attacking moving targets -Ural Truck’s Stinger Soldier animations fixed (now has properly smooth transitions between deploying and packing up) -Ural Truck will no longer show headlights on night maps when deployed -Crusader hover animation will no longer glitch out on night maps -Wasp Drones no longer grant cash bounty when the drones get shot down -Osprey now properly gets tougher armor from the Countermeasures upgrade -Pandur now properly leaves salvage when destroyed -Guard Tower will now properly engage targets when giving a stop command after using secondary abilities -Chinese War Factory roof railings now properly use their alpha channels -Wasp Drones will no longer fly far beyond their supposed attack/deployment range -MTP Recovery Vehicle repair auras can no longer be stacked for near invulnerability -Surveillance Missile will now properly explode when shot down by point defence lasers -Pandur grenade launcher offset corrected -Several units and structures with weapon switches will no longer switch back to their default weapon when promoted or upgraded -Armor Reserve Drop vehicles no longer clear your own vehicles if they land on top of them or close to them -Russian vehicle husks will no longer damage each other when being recovered closely to each other -Russian vehicles recovered from husks will now properly display their purchased upgrades visually -Cargo planes dropping supplies at the USA Supply Drop Zone will no longer fall to the ground when changing battle plans -GLA Interceptor now correctly benefits from AP Bullets -Igla, Tunguska, Starstreak and many other types of anti-air missiles no longer suffer from a damage penalty against USA aircraft upgraded with Counter Measures -Units near a GLA Observation Van will no longer trigger a "unit under attack" warning -GLA Diverted Supply Drop planes can no longer be targeted or shot down -GLA infantry units will no longer have a larger sight range than they were supposed to have -Deployment Zone animation glitch when being sold no longer happens -Dushka machine gunner can no longer be captured by Hijackers -Dragon Tank flames will no longer show a healing symbol when the Emergency Aid power is used on them -Cluster Munition upgrade can now be queued properly when other upgrades are already being build -Logistics Center now gives the correct refund value when sold -Toxin Tractor will now correctly leave blue anthrax when killed with Anthrax Beta upgrade purchased -Scud Storm will now correctly leave blue anthrax when killed with Anthrax Beta upgrade purchased -Firebase will no longer crash the game when upgraded on night maps -Tech Powerplant will no longer provide power even after being destroyed -Fennek Sensor Pod can now properly deploy Sentry Turrets on bridges -Boris will no longer attempt to attack garrisoned Fortifications and civilian structures with his pistol -SEAL will no longer attempt to attack garrisoned Fortifications and civilian structures with his machine gun -Guard Dog will no longer attempt to attack garrisoned Fortifications and civilian structures -Howitzer Position will no longer keep creating flares and warning decals when not actually firing -Combat Cycle will no longer destroy itself when ordering promoted units to exit -Booby Traps will now correctly destroy civilian buildings that are rigged -Interceptor missiles will no longer have trouble hitting targets on elevated terrain -Component Tower missiles are now properly affected by ECM -Listening Outpost will no longer be selected when triggering the "select all combat units" button -Several types of land mines no longer get disabled when switching Battle plans on the Strategy Center -Gazelle now correctly creates salvage crates from enemy kills -Interceptor now correctly creates salvage crates from enemy kills -Solaris Reactor Defence Add-ons will now simply destroy themselves if a reactor is captured -Solaris Reactor no longer gets destroyed instantly by a Grand Slam if it has Defence Add-ons installed -Excavator will now properly show the damaged model shortly before exploding when killed -Mole Bombs no longer detonate when they are half way towards a collapsing building -Paladin now properly gets stealthed by GPS scramblers *********************************************************** ******* United States Faction Additions and Changes ******* *********************************************************** -------New units, structures and additions------- -Drone Assembly (produces ground drones) -Guardian Drone (anti-tank drone) -Hunter Killer Drone (flying anti-ground drone) -Mule Drone (MG drone, gives boost to non-drone allies, can launch countermeasures) -Termite Drone (trap drone that kills infantry and disables vehicles) -AT Drone (anti-vehicle close combat drone, may bury into the ground to become stealth) -Vanguard Drone Operator (shotgun infantry, can place MG turret, launch rocket drone and clear structures) -Advanced Drone Warfare upgrade (adds drone self-repair and unlocks additional abilities) -ATV Humvee (replaces Airborne Humvee from the paradrop) -Green Beret (replaces Ranger from the paradrop) -Delta Force Operator (replaces Missile Defender from the paradrop) -Javelin Team (tier 1 anti-tank artillery unit) -Acolyte Tank drop (Rank-3 unlock for USA) -Acolyte Tank (light tank, similar to non-hovering Crusader) -Cyclops Tactical Laser (Tier 2 heavy anti-air/ballistic-missile laser) -Repair Drone (tier 1 repair drone, can also disarm explosives such as land mines) -Guardian Angel T.M.D. (USA rank 5 unlock) -Veteran Company - gives all new USA Tier 0 infantry (Rangers, Missile Defenders and Vanguards) Veteran status (available at rank 1) -Little Bird re-added (requires Air Mobility unlock) -------Tweaks and adjustments-------- -Ranger Cost decreased from 225 to 110 (Blackhawk cost changed accordingly) -Ranger now has new idle, move and attack animations (when using assault rifle) -Ranger Flashbang Grenades are now thrown rather than fired -Ranger Flashbang Grenades will now make most low tier infantry surrender allowing them to be captured (surrendered infantry can only be captured/collected by Rangers and Green Berets) -Ranger collected POWs provide a single use of the CIA Intelligence power (the more POWs are collected the more often the power can be used) -Missile Defender model and cameo updated -Missile Defender production cost decreased from 300 to 250 -Missile Defender no longer has an initial delay between switching from regular to Laserlock Mode (the delay is triggered after activation instead) -Missile Defender no longer has to stop moving in order to switch to Laserlock Mode -Missile Defender Laserlock assist radius decreased by 55% -Missile Defender Laserlock targeting range increased by 10% -Missile Defender Laserlock targets now show a floating icon above them when they are being targeted -Missile Defender Laserlock no longer gets a range boost when garrisoned -Pathfinder model updated -Pathfinder now uses unique snow model on snow maps -Pathfinder now visually shows silencer being attached to rifle when selected -Pathfinder production cost decreased from 600 to 400 -Pathfinder weapon range decreased by 16.6% -Pathfinder binoculars no longer work as a targeted ability but rather reveal a large area around the Pathfinder when activated -SEAL weapon range increased by 35% -SEAL weapon damage increased by 45% -SEAL can now gain Veterancy from kills made using C4 -Predator Recon Drone can now perform a scanner sweep after the "Advanced Drone Warfare" upgrade has been purchased (stealth detection pulse) -Construction Dozer can no longer clear mines or other explosives -Sentry Drone Model and Texture updated -Sentry Drone cost increased from 400 to 650 -Sentry Drone damage splash damage drastically reduced -Sentry Drone becomes 50% more resistant to SMALL_ARMS and GATTLING damage after the Drone Armor upgrade -Sentry Drone now built at Drone Assembly -Sentry Drone now requires power to operate (as do all other controllable drones except for those that fly) -Sentry Drone no longer auto repairs (it can regain this passive ability after the "Advanced Drone Warfare" upgrade) -Sentry Drone will no longer leave salvage crates when destroyed (also applicable to all other new drones) -Humvee now has a proper exhaust effect (also applies to other vehicles using the Humvee chassis) -Avenger now has a radius decal to show the missile interception range -Avenger cost increased from 1100 to 1200 -Avenger can no longer target ballistic missiles using their PDL -Avenger can now target missiles directly using their laser turret -Avenger now has a radius decal to show PDL interception range -Ambulance Detox Ability cameo updated -Ambulance now heals infantry 100% faster -Ambulance will now show a decal for its healing aura rather than a model-based ring -Ambulance can no longer heal infantry by ordering them inside the Ambulance (healing them by deploying is faster anyway) -Ambulance damage resistance to "GATTLING" increased by 25% -Ambulance damage resistance to "SMALL_ARMS" increased by 25% -Ambulance damage resistance to "JET_MISSILES" increased by 30% -Bradley removed (will be re-added in version 2.0) -Crusader now moves 20% faster in hover mode -Crusader Hover mode reworked; it’s now a permanent upgrade to a single Crusader (main gun no longer gets disabled when upgraded obviously) -Microwave Tank now has a radius decal for the area of effect -Microwave Tank now receives 100% more damage from "INFANTRY_MISSILE" damage (which is still less than regular tanks) -Microwave Tank max health decreased from 450 to 350 -Microwave Tank can now properly shut down all Tech Buildings -WASP Hive requires Drone Assembly for construction -WASP Hive no longer requires to deploy before attacking -WASP Hive attack range decreased by 30% -Wasp Hive max health decreased from 300 to 250 -Wasp Hive build time increased from 18 to 20 seconds -WASP Hive now benefits from the “Search and Destroy” battleplan -WASP Hive top speed decreased by 20% -WASP Hive turn speed decreased by 20% -WASP Hive now moves and turns a lot slower when critically damaged -WASP Hive Drones spawn rate slowed down from 7.5 to 10.0 seconds -WASP Hive Drones can now be targeted by basic anti-air weapons but not heavy anti-air weapons -WASP Hive Drones health increase from Drone Armor upgrade reduced by 33% -WASP Hive Drones machine gun damage type changed from "GATTLING" to "COMANCHE_VULCAN" -WASP Hive Drones missile damage type changed from "INFANTRY_MISSILE" to "EXPLOSION" -WASP Hive Drones missile damage increased by 100% -WASP Hive Drones machine gun damage increased by 200% -Tomahawk missiles in High-speed Mode health increased by 35% (Cruise Mode missiles remain unaltered) -Tomahawk primary damage increased by 33% -Tomahawk cost increased from 1200 to 1600 -Tomahawk will now reset their reload time when switching between Cruise Mode and High-speed Mode -Tomahawk Cruise Mode missiles now look visually different from the default ones -Tomahawk build time increased from 20 to 22 seconds -Paladin model and cameo updated -Paladin weapon range increased by 9.3% -Paladin base health increased by 5.2%, total health after Composite Armor upgrade remains unchanged -Paladin now has a coaxial machine gun in addition to its main cannon -Paladin Point Defence Laser rate of fire decreased 1.5 to 2.0 seconds per shot -Paladin Point Defence Laser can no longer target infantry -Paladin now has a radius decal to show PDL interception range -Chapparal will now properly attack units as soon as they come within its max weapon range -Chaparral can now effectively engage targets while moving -Chaparral now requires “Armored Company” unlock -Chaparral missiles will no longer be targeted by base defences -Viper cost increased from 1000 to 1200 -Viper max health increased by 10% -Viper top speed reduced by 9% -Viper can now strafe (like the Comanche and Hellion already can) -Viper anti-air missile reload time reduced from 6.0 seconds to 2.5 -Viper anti-air missile damage reduced by 40% -Blackhawk cost decreased from 2200 to 1600 (due to Ranger price reduction) -Blackhawk minigun weapon damage increased by 20% -Blackhawk minigun weapon range increased by 25% -Blackhawk damage type changed from "COMANCHE_VULCAN" to "GATTLING" -Blackhawk minigun weapon scatter increased by 100% (effectively doubling the area effect of this weapon) -Blackhawk now gets 40% more damage from "SMALL_ARMS" and "GATTLING" type weapons before the Countermeasure upgrade -Blackhawk now gets 20% more damage from "SMALL_ARMS" and "GATTLING" type weapons after the Countermeasure upgrade -Raptor Ammo Upgrade removed -Raptor base ammo increased from 2 to 4 -Raptor now requires a Detention Center -Raptor cost increased from 1200 to 1400 -Raptor missile damage increased by 5% -Nighthawk remains stealthed permanently unless it’s under fire or detected -Nighthawk cost increased from 1800 to 2000 -Nighthawk Bunker Buster upgrade removed (Nighthawk simply starts with Bunker Busters now) -Nighthawk damage type changed from "STEALTHJET_MISSILES" to "AURORA_BOMB" -Protector Missile System now has a indicator ability for its weapon relay range -Protector Missile System no longer obscures the line of sight allowing other units to fire over/through it -Protector Missile System no longer spawns 3 rangers upon destruction -Fire Base cannon damage decreased by 16% -Fire Base cannon dead zone decreased by 10% -Fire Base Guided Howitzer Upgrade removed -Fire Base now gets damage and range upgrades from the "Advanced Drone Warfare" upgrade -Fire Base now gains a small drone after being upgraded with "Advanced Drone Warfare" (purely visual) -Fire Base upgraded cannon damage decreased by 20% -Fire Base upgraded cannon rate of fire decreased 3.0 to 4.0 seconds per shot -Fire Base upgraded cannon projectile speed decreased by 22% -Fire Base no longer obscures the line of sight allowing other units to fire over/through it -Barracks model updated (now has a USA flag on it rather than a team-colored flag) -War Factory cameo updated -Detention Camp’s Prisoners can no longer be killed -Detention Camp cost increased from 1000 to 1500 -Strategy Center bombardment cannon rate of fire decreased 3.0 to 6.0 seconds per shot -Strategy Center bombardment cannon projectile speed decreased by 30% -Strategy Center stealth detection capabilities removed -Strategy Center “Hold the Line” battle plan now gives 25% increased health for units and defence structures instead of 20% -Strategy Center “Hold the Line” battle plan now increases health by 100% instead of 50% -Strategy Center can now buy a CIA Priority Report (grants a single charge for the CIA Intelligence power), can be repurchased as needed -Supply Dropzone model and cameo updated -Flashbang Grenades upgrade removed (Rangers and Green Berets can use Flashbang Grenades the moment a Detention Camp has been constructed) -Drone Armor upgrade cost increased from 500 to 1000 -Composite Armor now requires “Armored Company” unlock -Composite Armor now adds a visual change to the side armor of the Crusader, Paladin and Microwave -Chem Suits upgrade cameo updated -Advanced Training cameo updated -Support Aircraft Armor now requires “Strategic Airlift” unlock and no longer unlocks by default at rank 3 -Laser Guided Missiles cost decreased from 1500 to 1000 -Supply Lines cost increased from 800 to 1000 -Rocket Pods cost increased from 800 to 1000 -Counter Measures cost increased from 1500 to 2000 -Targeteer Drone cost increased from 100 to 200 -Targeteer Drone model and cameo updated -Ammo Dump generals power removed -Spy satellite Scan now available without unlock -Spy Satellite Scan is now deployed from the Strategy Center -Spy satellite Scan no longer detects stealth -Spy satellite Scan recharge time increased from 1 to 2 minutes -Spy Satellite Scan cameo updated -A-10 Thunderbolt model, texture and cameo updated -A-10 Thunderbolt Strike rank 1 cameo updated -B-52 Bomber model updated -Carpet Bombing recharge time increased from 4:00 to 5:00 -Spectre Gunship recharge time increased from 4:00 to 5:00 -Leaflet Drop recharge time increased from 3:00 to 4:00 -Leaflet Drop is now performed by 3 smaller cargo planes which have 40% less health each -Leaflet Drop effect radius decreased by 32% ***************************************************** ******* Chinese Faction Additions and Changes ******* ***************************************************** -------New units, structures and additions------- -Shenlong Flame Tank (super-heavy tank with twin flame cannons) -Minigun Team (3-man team with portable anti-ground gattling cannon) -Disruptor Team (3-man team with portable anti-ground missile launcher, can choose FLAK and EMP) -Breakthrough Strategy (1 Star unlock required for Overlord and Shenlong) -Volatile Incendiaries upgrade (required for Inferno Cannons and Hellfire MiGs to create firestorms) -------Tweaks and adjustments-------- -Red Guard cost decreased from 300 to 150 (75 per Red Guard) -Red Guard model updated -Tank Hunter cost decreased from 280 to 250 -Tank Hunter firing FX updated -Pyro Technician cost increased from 300 to 350 -Pyro Technician flamethrower damage decreased by 50% -Pyro Technician fire wall ability damage removed entirely (only the actual flames created by the ability now do damage) -Pyro Technician now requires a War Factory -Volunteer Squad movement speed increased by 40% -Volunteer Squad cost decreased from 1200 to 1000 -Nukeneer now has a deploy button -Nukeneer now uses 2 transport slots rather than 1 -Nukeneer cannot be crushed by vehicles anymore -Black Lotus “Cash Hack” time required to complete the hack decreased from 6 to 3 seconds -Black Lotus “Cash Hack” now steals 1500 cash instead of 1000 -Black Lotus “Vehicle Hack” time required to complete the hack decreased from 2 to 1 second -Black Lotus “Capture Building” hack time required to complete the hack decreased from 6 to 4 seconds -Listening Outpost cameo updated -Listening Outpost now needs to deploy before becoming stealthed -Listening Outpost will now kill all Hackers occupying the vehicle when destroyed -Supply Truck movement speed increased by 50% -Supply Truck can now drive in reverse -Supply Truck now has engine exhaust effects -Gattling Tank damage against ground targets reduced by 13% -Gattling Tank cost increased from 600 to 700 -Gattling Tank now has 4 visually different variants -Battlemaster cameo updated -Battlemaster damage reduced by 15% -Battlemaster rate of fire decreased by 5% -Battlemaster cost increased from 700 to 750 -Troop Crawler’s Red Guards have been removed (pricing and production speed adjusted accordingly) -Troop Crawler now has a indicator ability for its stealth detection range -Troop Crawler health increased by 16.6 % -Troop Crawler Recon Kit is now a global upgrade purchased for $1000 at the Propaganda Center -Troop Crawler recon scan range increased by 20% -Troop Crawler recon scan area of effect increased by 100% -Troop Crawler Recon Kit health upgrade increased from 25% to 33% -Troop Crawler Recon Kit makes Troop Crawler 30% more resistant to "JET_MISSILES" Damage -Dragon Tank armor damage taken from "GATTLING" damage decreased from 25% to 10% -Dragon Tank cost increased from 700 to 800 -Dragon Tank max health increased from 290 to 350 -Inferno Cannon cost increased from 800 to 1000 -Inferno Cannon no longer creates firestorms by default (requires new "Volatile Incendiaries" upgrade) -ECM Tank now shows jamming radius with a decal -ECM Tank jammer ability vehicle disabled rate decreased by 50% -ECM Tank jammer sphere effect optimized -ECM Tank jammer ability no longer affects airborne targets -Twin Fang cameo updated -Twin Fang firing FX updated -Overlord Bunker add-on no longer gives the overlord 10% additional damage resistance -Overlord Bunker add-on now gives all occupied infantry garrison weapon bonuses (33%+ range and 25%+ damage) -Overlord weapon rate of fire increased by 40% -Overlord Horde Bonus no longer just helps to stack with other units, instead Overlord now benefits from it -Nuke Cannon now has a deploy button -Nuke Cannon EMP Shells removed -Nuke Cannon explosions will now cause trees near the impacts to fall down -Nuke Cannon movement speed increased by 25% -Nuke Cannon rate of fire decreased by 25% -Nuke Cannon now properly benefits from Horde Bonus -MiG Fighter model and cameo updated -MiG Fighter cost increased from 1000 to 1100 -MiG Fighter max health decreased from 160 to 120 -MiG Fighter health gained from Aircraft Armor increased from 50 to 90 -Hellfire MiG cost increased from 1300 to 1400 -Hellfire Mig build time decreased from 16 to 14 -Hellfire MiG bombs will now only "home" in on slow moving vehicles but not fast moving vehicles -Hellfire MiG bombs no longer create firestorms by default (requires new "Volatile Incendiaries" upgrade) -Hellfire MiG bombs can now create firestorms in groups of 2 -Hellfire MiG now requires a Breeder Reactor -Hellfire MiG damage per bomb reduced by 15% -Hellfire MiG damage type changed from “EXPLOSION” to “JET_MISSILE” -Hellfire MiG attack range reduced by 12.5% -Han Gunship cameo updated -Han Gunship upgrade cameos updated -Han Gunship max health decreased by 20% -Han Gunship now benefits from the Aircraft Armor upgrade -Han Gunship Nuclear Loadout upgrade cost increased from 800 to 1100 -Han Gunship Nuclear Loadout upgrade production time increased from 15 to 18 seconds -Han Gunship Nuclear Loadout rocket’s radiation field changed from medium to small -Han Gunship Nuclear Loadout rocket splash damage radius reduced by 25% -Propaganda Airship now requires a Breeder Reactor instead of a Propaganda Center -Propaganda Airship max health decreased by 20% -Propaganda Airship now benefits from the Aircraft Armor upgrade -Propaganda Airship cameo updated -Propaganda Airship Battlecry duration increased by 2 seconds -Propaganda Airship Battlecry effects improved -Propaganda Airship Battlecry now has a proper cooldown time effect on its ability button -Speaker Tower model and cameo updated -Speaker Tower max health increased from 450 to 600 -Speaker Tower jammer upgrade can now be purchased per Speaker Tower -Speaker Tower jammer upgrade cost decreased from 1000 to 300 -Speaker Tower jammer upgrade production time decreased from 30 to 10 seconds -Speaker Tower with jammer upgrade now shows its ECM radius with a decal -Speaker Tower can no longer be upgraded with mines -Speaker Tower can now be upgraded into Sensor Tower (detects stealth over a long range) -Speaker Tower now has a radius decal indicating its area of effect (also includes other types of units that have propaganda speakers) -Patriotism Upgrade removed -Propaganda Center reduces cost of all infantry units by 20% by default (no longer requires Patriotism upgrade) -Propaganda Center cost increased from 1000 to 1500 -Land Mines upgrade cost decreased from 600 to 400 -Land Mines upgrade production time decreased from 20 to 12 seconds -MiG Armor upgrade costs increased from 1000 to 1500 -MiG Armor upgrade renamed to Aircraft Armor -Subliminal Messaging upgrade cost increased from 1000 to 1500 -Mass Mobilisation now required to produce Hopper Tanks -Mass Mobilisation now also unlocks Optimized Vehicle Production for Chinese War Factories -War Factory can now choose Optimized Vehicle Production (doubles production of all T0 vehicles, disables T1 and T2 from being build unless normal production is chosen again) -Radio Intercepts duration decreased from 18 seconds to 2.5 seconds -Radio Intercepts recharge time decreased from 3:00 minutes to 2:00 minutes -Radio Intercepts cameo updated -ECM Burst Bomb now distracts missile/rocket based anti-air weapons for a much longer time in the second and third rank -ECM Burst radius cursor has been updated -ECM Burst recharge time decreased from 4:00 to 3:30 -Spy Plane now makes a single sweep instead of multiple -Spy Plane no longer reveals stealthed units with its sweep -Spy Plane sweeped area now remains revealed for a much longer time -Spy Plane max health decreased from 2000 to 1000 -Spy Plane no longer has any ECM effects -Spy Plane model and cameo updated -Spy Plane recharge time decreased from 2:30 to 2:00 minutes -Napalm Strike bomber max health decreased from 1000 to 700 -Napalm Strike now changes button when Black Napalm upgrade has been purchased -EMP Pulse Bomb recharge time decreased from 5:00 to 4:00 -Frenzy trigger effect improved (purely visual) -Propaganda pulse effects optimized -Propaganda effect icons updated (changed from a healing cross to a red star) ************************************************* ******* GLA Faction Additions and Changes ******* ************************************************* -------New units, structures and additions------- -Demo Truck added (replaces Demo Track) -Partisan (stealth detector/spotter and sniper infantry) -Mercenary Contracts 1 star unlock (allows training of mercenary units) -Mercenary Gunner (tier 1 special infantry with machete and MG, can dig fox hole to place himself inside) -Mercenary Grenadier (tier 2 special infantry with machete, MP and grenade launcher) -Recycler Truck (tier 1 special vehicle, repairs vehicles and recycles salvage to unlock new technologies) -------Tweaks and adjustments-------- -Rebel production cost decreased from 150 to 75 -Tunnel Defender production cost decreased from 300 to 250 -Tunnel Defender rocket warhead now changes visually when upgraded with AP rockets -Terrorist Car Bomb ability removed entirely -Terrorist now becomes permanently stealthed after the Camouflage upgrade -Terrorist with camouflage will reveal himself when in close proximity to an enemy vehicle -Hijacker is no longer stealthed when stationary -Hijacker now becomes permanently stealthed after the Camouflage upgrade -Hijacker with Camouflage will reveal himself when in close proximity to an enemy vehicle -Angry Mob pistol damage increased by 20% -Angry Mob production cost decreased from 1000 to 800 -Angry Mobs can no longer be crushed -Jarmen Kell Stinger Missiles are now completely immune to ECM, PDL and other missile/rocket counters (including Countermeasures) -Jarmen Kell Stinger Missile attack now shows an ammo icon next to the health bar -Jarmen Kell Suppressive Fire can no longer be used on structures and drones -Jarmen Kell Suppressive Fire deadzone removed -Insurrection Mob is now unique and no longer a larger standard mob -Insurrection Mob no longer benefits from the Arm the Mob upgrade -Insurrection Mob damage slightly increased (still less than the previous AK upgraded mob) -Insurrection Mob can no longer be crushed -Informant recharge time decreased from 3:00 to 2:30 -Informant will now stealth in 0.5 seconds instead of 2.0 -Informant now has a "Report Situation" ability which doubles his sight radius for a short amount of time -Informant can no longer be transported or garrison structures -Informant vision range increased from 220 to 250 -Informant will only reveal himself when taking damage or when coming in close proximity with enemy units -Command Truck now instantly dies when struck by a pilot-killing weapon -Command Truck can now transport up to 2 Workers -Command Truck will now act as if it’s deployed when within a Chemical Lab (radar and generals powers can be used) -Command Truck now has engine exhaust effects -Command Truck can now perform radar scans after the Escalation upgrade -Observation Van model and cameo updated -Observation Van now has engine exhaust effects -Observation Van can no longer gain Observation Scan ability when upgraded with Observation Scanners -Observation Scanner upgrade cost decreased from 600 to 300 -Technical model and cameo updated -Technical now has 7 visually different variants -Technical salvage upgrade 1 now gives it a more powerful machine gun -Technical salvage upgrade 2 now gives it a hitscan cannon -Quad Cannon model and cameo updated -Quad Cannon now has 3 visually different variants -Scorpion Tank model and cameo updated (small visual updates from the original ZH/Generals scorpion) -Scorpion Tank now has 5 visually different variants -Scorpion Tank cost decreased from 700 to 600 -Scorpion Tank health decreased by 5% -Scorpion Tank top speed increased by 15% -Scorpion Tank main gun damage increased by 8% (only affects non-salvage upgraded version of the gun) -Scorpion Tank now gains upgrades for its cannon in all salvage upgraded states and not just the first one (rocket upgrades remain the same) -Scorpion Tank now receives a visual update when equipped with Toxin Shells -Scorpion Tank no longer requires Black Market -Scorpion Tank will no longer automatically use its rockets on infantry units -Scorpion Tank Rocket upgrade cost increased from 1000 to 1500 -Scorpion Tank Rocket upgrade moved to Chemical Lab -Toxin Tractor model and cameo updated -Toxin Tractor now has 3 visually different variants -Toxin Tractor cost increased from 600 to 800 -Toxin Tractor weapon range increased by 25% -Toxin Tractor max health increased by 8% -Toxin Tractor movement speed increased by 20% -Toxin Tractor salvage upgrades now give a much greater increase of damage -Toxin Tractor splash damage for the main weapon increased by 100% -Toxin Tractor can now effectively move and attack at the same time -Toxin Tractor Contaminate Ability can now be activated on the spot or at a location with 2 independent buttons -Toxin Tractor contaminated poison field damage increased by 100% -Marauder Tank model and cameo updated -Marauder Tank now has 4 visually different variants -Marauder Tank cost increased from 800 to 1200 -Marauder Tank max health decreased by 11% -Marauder Tank no-salvage damage increased by 16% -Marauder Tank no-salvage rate of fire increased by 30% -Marauder Tank Junk Repair heal rate increased by 100% -Marauder Tank can now plow through mine fields unharmed (demo traps and specialist mines not included) -Marauder Tank now receives a visual update when equipped with Toxin Shells -Rocket Buggy mortar rate of fire decreased by 16% -Rocket Buggy now has 3 visually different variants -Rocket Buggy mortar pre-firing delay removed -Rocket Buggy now gains a 50% improved rate of fire for its mortar from the Buggy Ammo upgrade -Rocket Buggy is no longer required to stop before alternating between weapon modes -Rocket Buggy mortar now benefits from the Toxin Shells upgrade -Bm-21 Grad available without the “Assault Tactics” unlock -Bm-21 Grad now has 3 visually different variants -Bm-21 Grad now shows a pair of headlights -BM-21 Grad pre-firing delay increased from 0.5 to 1.5 seconds -Bm-21 Grad pre-firing delay from single rocket mode removed entirely -BM-21 Grad single shot rate of fire increased by 10% -Ural Truck now has 3 visually different variants -Bomb Truck now has 3 visually different variants -Bomb Truck now has exhaust particle effects -Bomb Truck now benefits from a unique salvage mechanic which allows it to recover nuclear material (and warheads) to use as payload -Bomb Truck default damage increased by 50% -Bomb Truck can now drive in reverse -Battle Bus model and cameo updated -Battle Bus now has 3 visually different variants -Battle Bus cost decreased from 1000 to 750 -Battle Bus now requires “Assault Tactics” unlock -Battle Bus turn speed increased by 10% -Gazelle damage per rocket decreased by 33% -Gazelle now fires bursts of 6 rockets instead of 2 -Gazelle scatter radius increased by 66% -Gazelle anti-tank missile damage increased by 25% -Gazelle cost increased from 800 to 1000 -Gazelle Toxin Sprinker now properly shows a cooldown on its ability button -Interceptor model and cameo updated -Interceptor cost increased from 800 to 1000 -Interceptor now has rockets in addition to its machine guns -Interceptor machine guns will no longer be replaced by weapon upgrades (the rockets are replaced instead) -Interceptor RPG upgrade replaced by Missile upgrade -Interceptor can now alternatively upgrade to carry bombs -Demo Trap cost decreased from 400 to 200 -Demo Trap production time increased 4 from to 5 seconds -Demo Trap will now properly be detected at the same range as other mines and explosives (previously was detected at the same range as regulair structures) -Dushka Nest gunner is now much harder to kill when Dushka Nest has been fortified -Dushka Nest with camo netting will now always reveal itself as long as something is within weapon range (even when the gunner is killed) -Tunnel Network cost decreased from 800 to 700 -Tunnel Network with Camo Netting will now reveal itself when enemy infantry come in close proximity -Barracks model and cameo updated (now has a GLA flag on it rather than a team-colored flag) -Captured Supply Stash Tunnels can no longer train Workers -Black Market cost decreased from 2000 to 1500 -Black Market no longer produces money when build -Black Market Cash Bounty upgrades will no longer increase the income of the black market -Black Market Cash Bounty 3 cost decreased from 3000 to 2000 -Black Market can purchase up to 3 weapon merchants in tier 2 (each merchant generates an income of $35 every 2 seconds) -Chemical Lab cost decreased from 2500 to 2000 -Scud Storm model and cameo updated -Scud Storm missile explosion effect updated -Junk Repair cameo updated -Junk Repair upgrade cost decreased from 2000 to 1000 -Junk Repair research time decreased from 60.0 seconds to 30.0 -AP Rockets cameo updated -AP Rockets upgrade cost decreased from 2000 to 1500 -AP Rockets research time decreased from 60.0 seconds to 45.0 -AP Bullets upgrade moved to Black Market -AP Bullets research time decreased from 60.0 seconds to 45.0 -Camouflage upgrade costs decreased from 2000 to 1500 -Anthrax Beta cost decreased from 2500 to 2000 -Assault Tactics cameo updated -High Explosive Caches cameo updated -Ambush cooldown decreased from 4:00 to 3:30 minutes -Ambush Rank 1 Infantry changed from 4 Rebels, 1 Tunnel Defender to 6 Rebels, 2 Tunnel Defenders -Ambush Rank 2 Infantry changed from 8 Rebels, 2 Tunnel Defender to 12 Rebels, 4 Tunnel Defenders -Ambush Rank 3 Infantry changed from 16 Rebels, 4 Tunnel Defender to 24 Rebels, 8 Tunnel Defenders -Oil Sabotage can now only be activated upon an enemy unit -Oil Sabotage can no longer be accidentally activated on the ground without effect -Oil Sabotage cost increase percentages increased from 10,20,40 to 15,30,45 -Diverted Supply Drop is now automatically dropped onto the airfield and can no longer be manually used as an ability -GPS Scrambler now also works on non-GLA buildings ***************************************************** ******* Russian Faction Additions and Changes ******* ***************************************************** -------New units, structures and additions------- -Topol-M (mobile nuclear missile launcher, high range, missiles cost money) -Missile Silo (nuclear missile silo, very high range, missiles cost money) -ICBM Clearance Rank 1 unlock (required to field the Topol-M and build the Missile Silo) -Radar outpost (replaces Radar Station, can be upgraded with different functions like an air-raid warning system) -Arena Component Tower add-on (replaces Air Raid Component) -Construction Crane (replaces Dozer) -Hellion Gunship (replaces Hokum, functions similarly) -Thermobaric Ordnance upgrade (Gives Hunchback bombs and the Hellion thermobaric rockets) -Sokol (stealthed ground-attack aircraft) -Goliath Active defence system upgrade (tier 2 upgrade for helicopters) -Assault Armaments Upgrade -Shmel Trooper (tier 0 anti-garrison/infantry unit) -Field Quarters Truck (requires new Conscript Reserves unlock) -BMD-1 (replaces first BMD-4 in VDV Paradrop) -Shilka (anti-personnel/air vehicle added to Armored Reserves) -------Tweaks and adjustments-------- -Anti-garrison upgrade removed -Camaraderie effect now triggers a particle effect upon death of an infantry showing its effective range -Conscript production cost decreased from 100 to 50 -Conscript "Larger Rifle Magazines" upgrade renamed to "Advanced Infantry Munitions" -Conscript will now display a slightly larger and differently colored magazine when upgraded with Advanced Infantry Munitions -Conscript upgraded with goggles will now detects mines and explosive traps at double the range -RPG Conscript production cost decreased from 350 to 250 -RPG Conscript damage reduced by 9% -RPG Conscript now fires his weapon 25% faster -RPG Conscript gains a secondary distraction rocket from the Advanced Infantry Munitions upgrade (this warhead will trigger PDL and Arena systems while the real warhead hits the target) -Igla Trooper cost decreased from 175 to 150 -Igla Trooper will now automatically alternate between launcher or MP depending on what target he is ordered to attack -Igla Trooper can now switch to lock-on mode (firing in this mode ignores all types of countermeasures but requires a short lock-on delay) -Shock Trooper production cost decreased from 600 to 500 -Shock Trooper resistance to "SMALL_ARMS" damage increased by 20% -Shock Trooper resistance to "COMANCHE_VULCAN" damage increased by 20% -Shock Trooper resistance to "EXPLOSION" damage increased by 20% -Shock Troopers can now switch between weapons properly if multiple of them are selected with different weapon setups -Shock Trooper Tesla Gun no longer creates additional arcs of electricity upon killing an infantry -Shock Trooper Tesla Gun now requires the Tesla Tech unlock -Shock Trooper no longer passes on the Camaraderie damage bonus to friendly troops upon death -Shock Trooper no longer gains the Camaraderie damage bonus if friendly Russian infantry die near him -Boris machine gun damage against aircraft increased by 50% -Boris RPG rockets are now completely immune to ECM, PDL and other missile/rocket counters -Boris RPG rockets now have a secondary splash damage (it does less damage than from a direct hit but allows him to damage multiple units with each shot) -Boris RPG rockets now have a unique model and visually enhanced detonation effect -Boris Airstrike will now show a flare shortly before the MiG bombers arrive -Boris Airstrike can no longer be intercepted (they now make a similar diving sweep as Euro Fighters) -Boris Airstrike MiGs now drop a single bomb instead of two -Boris Airstrike MiGs bomb damage increased by 15% -Boris Airstrike starts of with two bombers but gains one additional bomber which each Veterancy level (total of 5 on Heroic rank) -Boris Airstrike now gives him Veterancy from the kills made by the MiGs -VDV Paratrooper model updated -VDV Paratrooper now has 2 additional model variants -VDV Paratrooper can now capture buildings (if Capture Building upgrade is purchased) -VDV Paratrooper can no longer be crushed -VDV RPG Trooper model updated -VDV RPG Trooper now has 2 additional model variants -VDV RPG Trooper can switch between regular and thermobaric warheads -VDV RPG Trooper can no longer be crushed -Smoke Grenade created smoke screens will now only remain 6.5 seconds (was 10) -Smoke Grenade ability will make enemy units stop attacking the unit who activated them (if not in close proximity) -Smoke Grenade ability now has a proper cooldown time effect on the ability button -Supply Truck cost decreased from 1100 to 1000 -Supply Truck Health increased by 33% -Supply Truck can now be revived using Emergency Recovery or recovery from the MTP -Supply Truck can now be upgraded into a Field Quarters Truck after unlocking the "Conscript Reserves" Generals point -Mishka movement speed decreased by 16% -Mishka can no longer carry a single passenger by default -Mishka now gains fireports and 2 passenger slots after Assault Armaments has been purchased -Mishka now has guard mode and attack move available after the Assault Armaments upgrade -Mishka now benefits from the ERA armor upgrade -BMP texture and cameo updated -BMP autocannon damage increased by 100% -BMP cost decreased from 800 to 750 -Tunguska model, texture and cameo updated -Tunguska can now launch smoke grenades -Tunguska top speed reduced by 12.5% -Tunguska health increased by 20% -Tunguska damage against ground targets increased by 16.6% -Tunguska range against ground targets increased by 6.6% -Tunguska now gains 25% more damage on its cannons and 66% more damage on its missiles after the Assault Armaments upgrade (cannon damage only applies to the cannons when targeting aircraft) -Kodiak model, texture and cameo updated -Kodiak turret-mounted machine gun now fires in bursts instead of constantly (DPS and overall damage values remain unchanged) -Kodiak health increased from 550 to 600 -Kodiak cannon damage increased by 15% -Kodiak cost decreased from 1300 to 1200 -Kodiak can now switch between ATGM and Normal Shell attacks after being upgraded with Assault Armaments -MTP texture and cameo updated -MTP damage resistance to "JET_MISSILES" increased by 20% -MTP can now be ordered to recover on a location or at a target location -Buratino model, texture and cameo updated -Buratino can now launch smoke grenades -Buratino rockets now do 10 additional "INFANTRY_MISSILE" damage -Tesla Tank model, texture and cameo updated -Tesla Tank can now launch smoke grenades -Msta Smoke Round ability removed -Msta cost decreased from 1800 to 1700 -Msta top speed increased from 20 to 24 -Msta can now launch smoke grenades -Msta can now be set to precision or scatter fire modes -Koalition Gun System upgrade cost decreased from 2000 to 1500 -Grumble model, texture and cameo updated -Grumble missiles will no longer be targeted by base defences -Grumble missiles can no longer be targeted anti missile systems such as PDL or Arena (Cyclops is the only exception to this) -Golem model, texture and cameo updated -Golem no longer gains bonus damage against structures -Golem no longer has an anti-personnel machine gun turret -Golem smoke grenade ability removed -Golem is now equipped with 2 turret mounted anti-air/personnel machine guns -Golem now has Shtora Active Defence ability which renders the tank untargetable for 5 seconds (note this does not mean invulnerable, just that attack orders cannot be performed on it for that time) -Golem is no longer immune to microwave disable beams or EMP fields altho highly resistant to them -Sentinel model, texture and cameo updated -Sentinel Warden Missiles are now fired in bursts of 4 instead of 2 (damage changed to do the same as before) -Sentinel Warden Missiles now additionally do 15 "ARMOR_PIERCING" damage (only applicable to the ground attack) -Sentinel Arena now has a decal indicating the range it covers -Sentinel can now drive in reverse -Sentinel self repair rate increased by 100% -Arms Supplier deploy time decreased from 1.8 to 1.5 seconds -Arms Supplier will no longer get destroyed when the Industrial Plant it resides in is destroyed -Arms Supplier cost decreased from 1900 to 1800 -Arms Supplier production time decreased from 20.0 to 18.0 seconds -BMD-4 Sprut SD Upgrade now does 90% less damage to structures -BMD-4 Sprut SD Upgrade weapon range increased by 20% -BRDM model, texture and cameo updated -BRDM Max health increased by 33% -BRDM movement speed decreased by 25% -BRDM can now transport up to 4 infantry -BRDM damage type changed from "EXPLOSION" to "INFANTRY_MISSILE" -BRDM missile splash damage reduced -BRDM now has smoke grenades -Rhino Tank now requires Assault Armaments to use its ATGM attack -Rhino Tank ATGM damage type changed from "ARMOR_PIERCING" to "STEALTHJET_MISSILES" (this makes it only effective against vehicles) -Rhino Tank can now switch between missile and shell attacks (missile attacks have been adjusted for more optimal use as primary weapon) -Rhino Tank model and cameo updated -Rhino Tank now benefits from the ERA upgrade -Rhino Tank max health increased by 25% -Hunchback cost decreased from 1400 to 1300 -Hunchback will no longer survive with 1% HP if hit by a fully upgraded raptor (unless it’s promoted to Veteran status or higher) -Hunchback will now drop bombs twice as fast as before -Hunchback bomb damage decreased by 25% -Hunchback rate of fire increased by 17% -Hind cameo updated -Hind cost decreased from 2500 to 2300 -Hind nose gun scatter radius increased by 80% -Hind nose gun damage increased by 50% -Hind minigun turret rotation speed increased by 125% -Hind will no longer survive with 1% HP if hit by a fully upgraded raptor (unless it’s promoted to Veteran status or higher) -Frogfoot replaced by Sokol -Berkut can no longer target ground units with its missiles (can still use the machine guns for this however) -Berkut machine gun damage type against ground targets changed from "GATTLING" to "COMANCHE_VULCAN" -Berkut machine gun damage against ground targets increased by 20% -Berkut machine gun now scatters a lot more when used on ground targets (making it a lot more effective against grouped infantry) -Berkut Evasive Manoeuvres animation now looks a lot smoother -Berkut Evasive Manoeuvres now has a proper cooldown time effect on its ability button -Kashtan model, texture and cameo updated -Kashtan cost decreased from 1200 to 1000 -Kashtan weapon range against aircraft increased by 22% -RPG Component Tower model, texture and cameo updated -RPG Component Tower missile speed increased by 20% -RPG Component Tower rate of fire increased by 10% -RPG Component no longer benefits from Compressed Missile Engines upgrade -RPG Component Tower range increased by 19% -Tesla Component Tower model, texture and cameo updated -Command Bunker model and cameo updated -Industrial Plant model, texture and cameo updated -Industrial Plant now provides 15% cost reduction on vehicles by default -War Factory model, texture and cameo updated -Helipad model, texture and cameo updated -Barracks model updated (now has a Russian flag on it rather than a team-colored flag) -Infantry Medkits upgrade cost decreased from 1500 to 1000 -Thermobaric Ordnance upgrade cost decreased from 2000 to 1500 -Coal Plant Expansion upgrade cost decreased from 1500 to 1000 -Weapon Bunker cost increased from 1000 to 1500 -Advanced Infantry Munition upgrade cost decreased from 1000 to 750 -Compressed Missile Engines upgrade no longer provides its bonuses to Helicopters and Aircraft -Tu-22 Backfire Missile Strike damage increased by 25% -Tu-22 Backfire Missile Strike scatter radius decreased from 60 to 30 -Tu-22 Backfire Missile collision removed (they will now always hit the intended target area regardless of obstructions) -VDV Paradrop at rank 1 now drops 1 BMD-1 instead of 1 BMD-4 -VDV Paradrop at rank 2 now drops 1 BMD-1 and 1 BMD-4 instead of 2 BMD-4's -VDV Paradrop at rank 3 now drops 1 BMD-1 and 2 BMD-4 instead of 3 BMD-4's -VDV Drop BDM-4 can no longer upgrade to a mortar (the newly added BMD-1 however can) -Blackjack model and texture updated -Surveillance Missile now reveals 25% more shroud during its flight -Surveillance Missile recharge time decreased from 3:00 to 2:00 minutes -Surveillance Missile revealed terrain at its impact side will remain visible much longer -Surveillance Missile health increased by 100% -Conscript Drop unlock renamed to "Conscript Reserves” -Conscript Paradrop ability now drops 18 conscripts, instead of 12. -Targeting Satellite radius cursor updated -Blackout Node unlock now available at rank 3 instead of rank 5 -Armor Reserves now drops 3 Rhinos, 3 BRDM and 3 Shilkas -Armor Reserves now available at rank 5 instead of rank 3 ************************************************* ******* ECA Faction Additions and Changes ******* ************************************************* -------New units, structures and additions------- -Claymore Howitzer (long-range howitzer vehicle) -Cheetah Attack Helicopter for Region command (can be chosen as upgrade instead of a Radar Heli) -Venom Protocol (unlocks Viking Venom, Valkyrie Venom, Jumpjet Troops and upgrades all ECA infantry except Frank Jaeger and Commandos with exoskeletons, improving their performance) -Viking Venom (powered armor with heavy sniper cannon and missiles, may take flight, max 1) -Valkyrie Venom (powered armor with canister cannon, grenade launcher and missiles, may take flight, max 1) -Jumpjet Troop (infantry with small cannons, may take flight, cannot be targeted by heavy anti-air) -Combat Pioneer (tier 1 mortar infantry unit, requires “Artillery Support” unlock) -Anvil Bot (unique ECA unit unlocked by Manticore Protocol, makes friendly units untargetable) -Fenris Cryo Tank (unique ECA unit unlocked by Pandora Protocol, shoots freeze ray, may clear enemy vehicles) -Bloodhound (spotter helicopter) -Danger Close Barrage ability (usable on almost all buildings for the ECA, launches artillery shells) -Non-lethal Chemicals upgrade (grants access to tear gas rounds for Mortar Pits and Pioneers, requires “Non-lethal Agents” generals power unlock) -Warhound AVRE (mobile defence vehicle with MG and mortar cannon, may place C4 charge) -Repair Specialists upgrade (various ECA units can repair structures with this) -Heavy Sniper (sniper infantry with anti-material rifle, attacks infantry and vehicles, must deploy) -Ammunition Reserves generals power (unlocks Ammo Bunker and Munition Track upgrade for Supply Track) -Munition Track (build at Field Command or upgraded from Supply Track, provides boost to defences, can fire Chaff) -Vehicle Digout (tank bunker for Leopard, Gepard and Mortar Track that requires “Prepared Defences” unlock) -Research Facility (replaces R&D Compound and has the same functions) -------Tweaks and adjustments-------- -Dog Kennel Removed -Guard Dog is now also be trained from the Barracks -Guard Dog cost decreased from 200 to 100 -Guard Dog production time increased from 5 to 8 seconds -Felin Rifleman production cost decreased from 200 to 110 -Felin Rifleman will now automatically alternate between Starstreak missiles or assault rifle depending on what target he is ordered to attack -Starstreak Missiles upgrade cost increased from 1000 to 1500 -Felin Rifleman Starstreak missile rate of fire increased from 1.5 seconds to 2.0 -Felin Rifleman Starstreak missile weapon range decreased by 31% -Panzerfaust Soldier production cost decreased from 300 to 250 -Panzerfaust Soldier can now switch to vacuum rockets instead of manually targeting them -Panzerfaust Soldier vacuum rocket damage reduced by 55% -Panzerfaust Soldier projectiles can now be intercepted by PDL or Arena systems -Panzerfaust Soldier projectiles can track slow moving vehicles (tanks and such but not fast movers like technicals) -Panzerfaust Soldier vacuum rockets now clear 3 infantry from a garrison per rocket instead of 5 (Panzerfaust Pandur unaffected by this change) -Panzerfaust Soldier no longer takes up 2 spaces in transports -Engineer building repair rate increased by 100% (bringing it on pair with Engineer Pandur) -Engineer repair aura decal has been made visually unique -Combat Medic now shows a clear decal on the ground indicating the healing radius -Combat Medic now heals infantry 100% faster and also herself -Combat Medic cost decreased from 500 to 300 -Combat Medic now recovers wounded infantry in the same radius as her healing aura -Combat Medic will only show a healing effect on infantry being healed within the area of effect rather than a static healing effect around the Medic -Combat Medic Recover Wounded ability now returns a full refund instead of random price between 25% and 50% -Wounded infantry that have been recovered by a Medic or Medic Pandur will now be picked up by a Medivac helicopter (purely cosmetic) -Grenadier cost reduced from 850 to 600 -Grenadier damage increased by 14% (only for the standard grenades) -Grenadier Airburst Grenades explosion effect updated -Grenadier Airburst Grenades now have a differently colored tracer -Frank Jeager can now disable vehicles by using his Sabotage ability -Frank Jaeger sniper rifle range decreased by 17% -Frank Jaeger sniper rifle is now an anti-material rifle (can damage vehicles) -Frank Jaeger sniper rifle will now show a tracer effect visible to all players when firing -Frank Jaeger will now crawl twice as fast when using the sniper rifle -Frank Jaeger weapon switching is now instant but weapons and abilities will be set on a 4 second cooldown when switching -Frank Jaeger garrison kill effect updated -Commando Infantry can no longer be crushed by vehicles -Commando Infantry cameos updated to be more clear on what they do -Commando Medic now shows a clear decal on the ground indicating the healing radius -Commando Medic now heals infantry 100% faster -Commando Demolition will now show a little animation while planting a bomb -Commando Demolition ability cameos updated to be more clear on what they do -Commando Demolition can now plant bombs on his current location (plant on target ability removed since it was rather glitched) -Supply Track cost decreased from 600 to 450 -Lynx APC production time decreased from 12 seconds to 8 seconds -Lynx APC now has a gunner by default and can gain Veterancy -Lynx APC passengers will emerge with full health rather than with a 50% penalty when destroyed -Gepard production time decreased from 12 to 10 seconds -Leopard cost decreased from 1100 to 1000 -Pandur with Engineer healing rate increased by 66% (making it slightly better than deployed Engineers) -Pandur with Engineer repair aura decal has been made visually unique -Pandur can now carry Combat Pioneers to gain a mortar attack -Pandur can now carry Heavy Snipers to gain an anti-material cannon -Pandur damage resistance to "JET_MISSILES" increased by 20% -Mobile Sensor Array cost decreased from 800 to 600 -Mobile Sensor Array production time decreased from 20 seconds to 12 seconds -Mobile Sensor Array is now build at the Field Command and no longer available at the Vehicle Assembly Depot -Mobile Sensor Array now requires Research Facility instead of Solar Reactor -Mobile Sensor Array deploys and undeploys almost instantly now -Mobile Sensor Array now displays a special decal on the ground indicating when it’s deployed/scanning -Mobile Sensor Array damage resistance to "EXPLOSION" and "JET_MISSILES" increased by 50% -Mobile Sensor Array max health increased by 40% -Mole Minelayer is now build at the Field Command and no longer available at the Vehicle Assembly Depot -Mole Minelayer mine field now has a proper cooldown time effect on its ability button -Mole Mines will now reactivate as mines when the target they are chasing is destroyed by something else (also applies to the ones fired at buildings) -Mole Mines can now be avoided by fast moving units as they will simply stop chasing them and reactivate as mines given enough time and distance -Mortar Track turret turn rate increased -Mortar Track deploy time decreased -Mortar Track undeploy time removed (can instantly move away from the spot once the turret is re-aligned) -Mortar Track Battle Network targeting range increased by 75% -Mortar Track Battle Network assist radius decreased by 66% -Mortar Track Battle Network upgrade production time increased from 30 seconds to 45 -Mortar Track Battle Network upgrade cost increased from 1000 to 1500 -Mortar Track Battle Network targets now show a floating icon above them when they are being targeted -Mortar Track now has engine exhaust effects -Jagd Mammut cost increased from 1200 to 1300 -Jagd Mammut damage against structures reduced by 90% -Jagd Mammut now has engine exhaust effects -Jagd Mammut can now drive in reverse -Jagd Mammut damage increased by 50% for both Regular and Penetrator rounds -Jagd Mammut rate of fire decreased by 50% for both Regular and Penetrator rounds -Jagd Mammut firing and detonation effects updated -Wotan Array will now visually re-align the dish when switching between focused and spread beam modes -Fennek Tear Gas grenades ability now has a proper cooldown time effect on its ability button -Fennek Sensor Pod ability now has a proper cooldown time effect on its ability button -Fennek can no longer switch between regular and rapid fire mode (simply has shotgun and slug mode now) -Fennek rate of fire for both shotgun and slugs increased from 0.6 to 0.45 -Fennek clip removed and can now fire constantly -Pandora max health increased from 500 to 900 -Pandora Mine now shows a visual countdown before activation above the mine -Pandora Protocol now upgrades Solar Burst to cover a much larger area and to do damage over time -Radar Helicopter max health decreased from 500 to 450 -Radar Helicopter armor changed from "ComancheArmor" to "HeavyGunShipArmor" -Tiger Gunship cost decreased from 1500 to 1300 -Tiger Gunship max health increased by 8% -Tiger Icarus Mine damage increased by 100% -Tiger Icarus Mine activation range increased by 50% -Tiger Icarus Mine ability now has a proper cooldown time effect on its ability button -Tiger Icarus Mines can no longer be selected (can still be force-fired upon or be attacked by clicking on them) -Harrier Chaff countermeasures now activate instantly rather than a few seconds after deployment -Harrier max health decreased by 16.6% -Harrier armor type changed from "ComancheArmor" to "AirplaneArmor" -Harrier Chaff ability now has a proper cooldown time effect on its ability button -Deployment Zone battle groups now all cost exactly 15% more than individually bought units -Defender Battlegroup now consists 3 Warhounds and 2 Mole Minelayers -Anti-Air Battlegroup now consists of 6 Gepards -Fire Support Battlegroup now consists of 3 Mortar Tracks -Mechanised Battlegroup now consists of 4 Lynx APCs, 10 Panzerfaust Soldiers, 10 Felin Riflemen and 4 Combat Medics -Barricades can now be garrisoned by up to 3 infantry units (same effect as USA Firebase) -Barricades can no longer be repaired by Pandurs -Barricades will no longer be attacked automaticly -Barricades can now be demolished with a command -Fortification cost decreased from 200 to 100 -Fortification which has been upgraded now has a unique cameo rather than using the default one -Fortification Medic Outpost upgrade no longer requires “Prepared Defences” unlock -Fortification Medic Outpost will now show a decal for its healing aura rather than a model based ring -Fortification Medic Outpost healing radius increased by 66% -Fortification Medic Outpost heal rate increased by 100% (bringing it on pair with Medic) -Fortification Medic Outpost Cost decreased from 100 to 50 -Fortification Engineering Outpost upgrade no longer requires “Prepared Defences” unlock -Fortification Engineering Outpost repair radius increased by 20% -Fortification Engineering Outpost repair rate increased by 50% (bringing it on pair with the Field Command) -Fortification Engineering Outpost can now also repair aircraft within its radius -Guard Tower now requires Field Command or Vehicle Assembly Depot -Gun Turret health increased by 16.6% -Mortar Pit pre-attack delay decreased from 3.0 seconds to 1.0 seconds -Mortar Pit reload time increased from 1.0 seconds to 3.0 seconds -Mortar Pit can now fire Canister mortar rounds (requires Shredder Canister Rounds upgrade) -Howitzer Position now also shows its minimum range when using the show range ability -Bulldog Turret recharge time increased from 2:30 to 3:00 -Bulldog Turret anti-air missiles are now a lot more effective against aircraft -Bulldog Turret max health increased from by 20% -Bulldog Turret chaingun damage type changed from "GATTLING" to "COMANCHE_VULCAN" -Region Command can now be captured -Field Command no longer requires a Solar Reactor -Field command now requires a Logistics Center -Field Command can no longer hold several Excavators -Field Command when captured can no longer build Excavators -Solar Reactor can now be build after construction of either a Field Command or Vehicle Assembly Depot -Solar Reactor max health increased by 25% -Solar Reactor is now 50% more resistant to flame/napalm damage -Cluster Munitions upgrade cameo updated -Gas Ignition Guns upgrade cost decreased from 3000 to 2000 -Hydrogen Fuel Cells now increase the speed of the base vehicle by 33% instead of 25% -“Prepared Defences” unlock no longer grants Mortar Pits the Tear Gas rounds -Tear Gas Strike unlock renamed to Non-lethal Agents (unlocks Tear Gas rounds for Mortar Pits and the Tear Gas Strike) -Mine Scatter generals power is now delivered by a more fragile and slower helicopter -Mine Scatter recharge time decreased from 4:30 to 4:00 -Mine Scatter rank 3 mines will now reload their anti-aircraft charge given enough time -Smart Bomb and Neutron Bomb can now be set to manual detonation or proximity detonation -Smart Bomb and Neutron Bomb now have selection cameos -Tear Gas Strike now shows a timer which shows a countdown to the time until the strike arrives on the target (only visible by the player who uses the power) -Bomblet Strike now shows a timer which shows a countdown to the time until the strike arrives on the target (only visible by the player who uses the power)